Gunsmoke Frontline

The platoon boss mode: a new season every three weeks. Times are UTC (Global).

Next seasonSeason 33: Tusk Beasteel - PredatorSun 1 Nov 2026 09:00 UTC (in 20 days)weak toBurnFreeze

Season 32

RunningSun 11 Oct 2026 09:00 → Sun 18 Oct 06:00 UTC

Decisive Battle boss

Temblor Titan
Temblor Titan

A fearsome weapon equipped with numerous ways of unleashing firepower. Its synchronized sonic emitter allows for a potent secondary attack on adversaries.

Seasonal bonus (Frontline Aid, every battle)

HydroFreeze

Hydro and Freeze damage and critical rate +30%.

The game's text says 20%.

Boss stats · Lv 60

  • BurnResist 150
  • HydroWeak
  • Electric0
  • Corrosion0
  • FreezeWeakResist 150
  • Physical—

Weak ammo: Light Ammo, Medium Ammo

HP
24,231,042
ATK
1,490
DEF
5,089
Stability
175
Boss skills (8)
Power Pulse - StrobeBasic Attack / AoE
within 3 tiles

Deal AoE Physical damage to all enemy targets within 3 tiles equal to 90% of attack.

Power Pulse - PierceActive / AoE
range 4–9 · 5×5 area

Select the farthest enemy target within 4 to 9 tiles, deal physical damage to it and all enemy targets within a 5x5 tile area equal to 110% of attack. For each enemy target hit, gain 1 stack of Overload.

Frequency HarmonicsPassive / Debuff / Buff
single tile

At the start of battle, apply Delicate to the enemy unit with the highest attack. When the target with Delicate dies, transfer that effect to the enemy target with the next highest attack. When an enemy unit with Delicate takes damage and there are no ally units within 3 tiles of it, apply Upconversion to the Temblor Titan for 2 turns. At the end of the turn, if the target with Delicate does not have Downclock, perform Targeted Suppression on it. If the target with Delicate has Downclock, perform Power Pulse - Pierce on it.

Thermal OverloadActive / AoE / Debuff

Select the 2 nearest enemy targets. Deal AoE Physical damage to them and all enemy targets within 2 tiles equal to 110% of attack and apply 2 stacks of Downclock.

High-Frequency OscillationActive / AoE

Deal cover-ignoring AoE Physical damage to all enemy targets equal to 80% of attack. If the target has Downclock, increase the damage multiplier to 130%, remove all stacks of Downclock and gain an equal number of Resonance stacks. This effect lasts for 2 turns.

Targeted SuppressionActive / AoE / Targeted / Tile / Debuff
5×5 area

Select a target with Delicate. If the number of Downclock stacks it possesses is less than 5, deal Physical damage to it equal to 90% of attack and apply 5 stacks of Downclock to it. For each other enemy unit in the 5×5 area around it, the number of Downclock stacks applied is reduced by 1. If the number of Downclock stacks on the target is greater than or equal to 5, this skill instead deals AoE Physical damage equal to 120% of attack to the target and all enemy targets in a 5×5 area around it and generates Lava tiles for 2 turns.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Titan's GuardPassive / Buff / Stability Regen
single tile

When stability index is greater than 0, damage taken is reduced by 80%. Unable to receive stability restoration effects during Stability Break. Stability index is fully restored after 2 turns of Stability Break.

Daily bonuses

  1. Day 2 · Mon 12 Octtoday
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
  2. Day 3 · Tue 13 Octtomorrow
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
    • Freeze Overdrive
      Freeze damage is increased by 20%.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
Show the other 5 days
  1. Day 1 · Sun 11 Oct
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Burn Overdrive
      Burn damage is increased by 20%.
    • Hydro Overdrive
      Hydro damage is increased by 20%.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
  2. Day 4 · Wed 14 Oct
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Hydro Overdrive
      Hydro damage is increased by 20%.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
  3. Day 5 · Thu 15 Oct
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
    • Burn Overdrive
      Burn damage is increased by 20%.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
  4. Day 6 · Fri 16 Oct
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Freeze Overdrive
      Freeze damage is increased by 20%.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
  5. Day 7 · Sat 17 Oct
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Burn Overdrive
      Burn damage is increased by 20%.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.

Season 33

Next seasonStarts in 20 daysSun 1 Nov 2026 09:00 → Sun 8 Nov 06:00 UTC

Decisive Battle boss

Tusk Beasteel - Predator
Tusk Beasteel - Predator

One of the more popular Beasteel models. It makes its return sporting the latest in hunter-killer functions, maintaining its trademark heavy firepower while maximizing its weaponry's damage potential.

Seasonal bonus (Frontline Aid, every battle)

HydroBurn

Hydro and Burn attacks have their damage dealt and critical rate increased by 30%.

Boss stats · Lv 60

  • BurnWeak
  • Hydro0
  • Electric0
  • Corrosion0
  • FreezeWeak
  • Physical—

Weak ammo: Light Ammo, Melee, Shotgun Ammo

HP
11,619,198
ATK
1,799
DEF
8,133
Stability
175
Boss skills (9)
SmeltingBasic Attack / Targeted / Tile
single tile

Selects the nearest enemy unit, deals Burn damage equal to 100% of attack to it, then generates Lava within a 3x3 tile area around it for 2 turns.

Burning PurgatoryActive / AoE / Tile
3×3 area

Selects the nearest or farthest enemy unit, deals AoE Burn damage equal to 80% of attack to it and all enemy units within a 3x3 tile area of it, and generates Lava for 2 turns. If there is a target with Predator's Brand on the battlefield, this attack prioritizes that target.

Dipolar PredationPassive
single tile

At the start of the battle, applies 1 stack of Predator's Brand to the nearest and farthest enemy Dolls. At the end of the turn, if there are no targets afflicted with this effect, applies 1 stack of Predator's Brand to the nearest and farthest enemy Dolls.

Repulsion SurgeActive / AoE
within 4 tiles

Deals AoE Physical damage equal to 60% of attack to all enemy units within 4 tiles of this unit, knocks them back by 2 tiles, then applies Shackle and Caged Beast for 2 turns.

Terminal Scorched EarthActive / AoE / Tile
15×15 area (inner 7×7 excluded)

Marks an area outside of a 7x7 tile area. At the start of this unit's action on the next turn, deals AoE Burn damage equal to 100% of attack to all targets within the marked area and generates Lava in a 3x3 tile area around the targets for 2 turns. If a target has Predator's Brand, cleanses all instances of Predator's Brand and deals AoE Burn damage equal to 60% of attack.

Snow DisasterActive / Targeted
single tile

Selects the enemy target with the lowest HP, deals Freeze damage equal to 80% of attack to it, and applies Defense Down II for 2 turns.

Mechanical CreationPassive / Stability Regen
single tile

When stability index is greater than 0, damage taken is reduced by 80%. Unable to receive stability restoration effects during Stability Break. After 2 turns of Stability Break, fully restores stability index.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Hunting EmbersPassive / AoE
single tile

When attacking an enemy target with Predator's Brand, performs 1 instance of Burnchaser against it.

Daily bonuses

  1. Day 1 · Sun 1 Nov
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
  2. Day 2 · Mon 2 Nov
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Acidic Absorption
      When units have Corrosion buffs, their damage is increased by 20%.
Show the other 5 days
  1. Day 3 · Tue 3 Nov
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Firepower Overmatch
      At the start of battle, gain 10 stacks of Firepower Overmatch. Firepower Overmatch: Damage dealt is increased by 3%, critical damage is increased by 2%. Stacks up to 50 times. Remove 1 stack for each tile moved.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  2. Day 4 · Wed 4 Nov
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  3. Day 5 · Thu 5 Nov
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Firepower Overmatch
      At the start of battle, gain 10 stacks of Firepower Overmatch. Firepower Overmatch: Damage dealt is increased by 3%, critical damage is increased by 2%. Stacks up to 50 times. Remove 1 stack for each tile moved.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  4. Day 6 · Fri 6 Nov
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Firepower Overmatch
      At the start of battle, gain 10 stacks of Firepower Overmatch. Firepower Overmatch: Damage dealt is increased by 3%, critical damage is increased by 2%. Stacks up to 50 times. Remove 1 stack for each tile moved.
    • Acidic Absorption
      When units have Corrosion buffs, their damage is increased by 20%.
  5. Day 7 · Sat 7 Nov
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.

Past seasons (31)

Season 31Temblor TitanBurnHydroElectricCorrosionFreezeSun 20 Sep 2026 09:00 → Sun 27 Sep 06:00 UTC

Decisive Battle boss

Temblor Titan
Temblor Titan

A fearsome weapon equipped with numerous ways of unleashing firepower. Its synchronized sonic emitter allows for a potent secondary attack on adversaries.

Seasonal bonus (Frontline Aid, every battle)

BurnHydroElectricCorrosionFreeze

All phase attacks have their damage and critical rate increased by 30%. (apart from physical attacks)

Boss stats · Lv 60

  • BurnWeakResist 150
  • Hydro0
  • Electric0
  • Corrosion0
  • FreezeWeakResist 150
  • Physical—

Weak ammo: Light Ammo, Medium Ammo

HP
24,231,042
ATK
1,490
DEF
5,089
Stability
175
Boss skills (8)
Power Pulse - StrobeBasic Attack / AoE
within 3 tiles

Deal AoE Physical damage to all enemy targets within 3 tiles equal to 90% of attack.

Power Pulse - PierceActive / AoE
range 4–9 · 5×5 area

Select the farthest enemy target within 4 to 9 tiles, deal physical damage to it and all enemy targets within a 5x5 tile area equal to 110% of attack. For each enemy target hit, gain 1 stack of Overload.

Frequency HarmonicsPassive / Debuff / Buff
single tile

At the start of battle, apply Delicate to the enemy unit with the highest attack. When the target with Delicate dies, transfer that effect to the enemy target with the next highest attack. When an enemy unit with Delicate takes damage and there are no ally units within 3 tiles of it, apply Upconversion to the Temblor Titan for 2 turns. At the end of the turn, if the target with Delicate does not have Downclock, perform Targeted Suppression on it. If the target with Delicate has Downclock, perform Power Pulse - Pierce on it.

Thermal OverloadActive / AoE / Debuff

Select the 2 nearest enemy targets. Deal AoE Physical damage to them and all enemy targets within 2 tiles equal to 110% of attack and apply 2 stacks of Downclock.

High-Frequency OscillationActive / AoE

Deal cover-ignoring AoE Physical damage to all enemy targets equal to 80% of attack. If the target has Downclock, increase the damage multiplier to 130%, remove all stacks of Downclock and gain an equal number of Resonance stacks. This effect lasts for 2 turns.

Targeted SuppressionActive / AoE / Targeted / Tile / Debuff
5×5 area

Select a target with Delicate. If the number of Downclock stacks it possesses is less than 5, deal Physical damage to it equal to 90% of attack and apply 5 stacks of Downclock to it. For each other enemy unit in the 5×5 area around it, the number of Downclock stacks applied is reduced by 1. If the number of Downclock stacks on the target is greater than or equal to 5, this skill instead deals AoE Physical damage equal to 120% of attack to the target and all enemy targets in a 5×5 area around it and generates Lava tiles for 2 turns.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Titan's GuardPassive / Buff / Stability Regen
single tile

When stability index is greater than 0, damage taken is reduced by 80%. Unable to receive stability restoration effects during Stability Break. Stability index is fully restored after 2 turns of Stability Break.

Daily bonuses

  1. Day 1 · Sun 20 Sep
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Chain Ice Edge
      Critical damage is increased by 25% when dealing damage to enemy targets with Freeze debuffs.
  2. Day 2 · Mon 21 Sep
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Chain Ice Edge
      Critical damage is increased by 25% when dealing damage to enemy targets with Freeze debuffs.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
Show the other 5 days
  1. Day 3 · Tue 22 Sep
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
    • Wide-Area Damage
      AoE damage is increased by 12%.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
  2. Day 4 · Wed 23 Sep
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Chain Ice Edge
      Critical damage is increased by 25% when dealing damage to enemy targets with Freeze debuffs.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
  3. Day 5 · Thu 24 Sep
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
  4. Day 6 · Fri 25 Sep
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Wide-Area Damage
      AoE damage is increased by 12%.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
  5. Day 7 · Sat 26 Sep
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Chain Ice Edge
      Critical damage is increased by 25% when dealing damage to enemy targets with Freeze debuffs.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
Season 30Horn Beasteel - CryokerosBurnHydroElectricCorrosionFreezeSun 30 Aug 2026 09:00 → Sun 6 Sep 06:00 UTC

Decisive Battle boss

Horn Beasteel - Cryokeros
Horn Beasteel - Cryokeros

A copy of the Eber, its fighting power has been greatly improved and it's very popular in the contaminated zones. Its gigantic head is shaped like a rhino's, and while its sharpened horn is already broken, its vicious and fearsome temperament is entirely intact.

Seasonal bonus (Frontline Aid, every battle)

BurnHydroElectricCorrosionFreeze

All phase attacks have their damage and critical rate increased by 30%. (apart from physical attacks)

Boss stats · Lv 60

  • Burn0
  • HydroWeak
  • ElectricWeak
  • Corrosion0
  • Freeze0
  • Physical—

Weak ammo: Medium Ammo, Melee

HP
17,671,507
ATK
1,490
DEF
5,001
Stability
175
Boss skills (9)
Cold RaidBasic Attack / AoE / Debuff
3×3 area

Selects the nearest enemy target, deals Freeze damage equal to 40% of attack, and applies 1 stack of Deep Freeze for 3 turns to it and all enemy targets within a 3x3 tile area. If the selected target already has Deep Freeze, deals additional Freeze damage equal to 20% of attack to all enemy targets within the area.

Frosted GravelBasic Attack / AoE / Debuff
3×3 area

Selects the farthest enemy target, deals Freeze damage equal to 40% of attack, and applies 1 stack of Deep Freeze for 3 turns to it and all enemy targets within a 3x3 tile area. If the selected target already has Deep Freeze, deals additional Freeze damage equal to 20% of attack to all enemy targets within the area.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

FreezingActive / AoE / Debuff

Deals AoE Freeze damage equal to 80% of attack to all enemy targets on the battlefield and applies 1 stack of Frozen for 2 turns to them. After that, cleanses all Deep Freeze stacks on all enemy targets and gains an equal number of Icy Spikes stacks for 2 turns.

Frost CannonActive / Targeted / Debuff
single tile

Selects the 2 enemy targets with the highest number of Deep Freeze stacks and deals Freeze damage equal to 60% of attack to them. If the targets' HP is greater than 50% after taking this damage, cleanses their Deep Freeze and applies an equal number of Icy Spikes stacks for 2 turns.

Snow DisasterActive / AoE

Applies Icicle to all enemy Dolls on the battlefield. If this unit is in Stability Break, instead applies Icicle to the 3 enemy Dolls with the highest attack.

Chilling BreezeActive / AoE
70 tiles ahead

Selects the closest enemy target, deals AoE Freeze damage equal to 60% of attack to all enemy units in a 7-tile cone-shaped area in the target's direction and applies 1 stack of Deep Freeze for 3 turns. If the target has less than 4 points of stability after taking damage from this skill, deals additional fixed damage equal to 20% of attack.

Negative Temperature BoostPassive / Buff
single tile

After using the active skill Freezing, gains permanent stacks of Negative Temperature Boost based on the number of Icy Spikes stacks possessed. If this unit takes a total of 5 instances of damage from the same ammo type in an enemy turn, gains Vulnerable I for 1 turn, and cleanses Negative Temperature Boost on this unit.

Mechanical CreationPassive
single tile

When stability is greater than 0 points, damage taken is reduced by 80%. After Stability Break, applies 1 stack of Deep Freeze to all enemy targets. Unable to receive stability restoration effects during Stability Break; restores stability to full 2 turns after entering Stability Break.

Daily bonuses

  1. Day 1 · Sun 30 Aug
    • Firepower Overmatch
      At the start of the turn, gain 10 stacks of Firepower Overmatch. Firepower Overmatch: Damage dealt is increased by 8%, critical damage is increased by 5%, stacking up to 50 times. Each point of mobility used removes 1 stack of this effect.
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
  2. Day 2 · Mon 31 Aug
    • Firepower Overmatch
      At the start of the turn, gain 10 stacks of Firepower Overmatch. Firepower Overmatch: Damage dealt is increased by 8%, critical damage is increased by 5%, stacking up to 50 times. Each point of mobility used removes 1 stack of this effect.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Acidic Absorption
      When units have Corrosion buffs, their damage is increased by 20%.
Show the other 5 days
  1. Day 3 · Tue 1 Sep
    • Charged Piercing
      When this unit has 4 or more buffs, attacks ignore 25% of defense.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
  2. Day 4 · Wed 2 Sep
    • Firepower Overmatch
      At the start of the turn, gain 10 stacks of Firepower Overmatch. Firepower Overmatch: Damage dealt is increased by 8%, critical damage is increased by 5%, stacking up to 50 times. Each point of mobility used removes 1 stack of this effect.
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
  3. Day 5 · Thu 3 Sep
    • Charged Piercing
      When this unit has 4 or more buffs, attacks ignore 25% of defense.
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
  4. Day 6 · Fri 4 Sep
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Acidic Absorption
      When units have Corrosion buffs, their damage is increased by 20%.
  5. Day 7 · Sat 5 Sep
    • Firepower Overmatch
      At the start of the turn, gain 10 stacks of Firepower Overmatch. Firepower Overmatch: Damage dealt is increased by 8%, critical damage is increased by 5%, stacking up to 50 times. Each point of mobility used removes 1 stack of this effect.
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
Season 29Boss not in the game dataElectricPhysicalSun 9 Aug 2026 09:00 → Sun 16 Aug 06:00 UTC

Decisive Battle boss

Not in the game data yet (art: Eber_Rhino).

Seasonal bonus (Frontline Aid, every battle)

ElectricPhysical

Physical and Electric attacks have their damage dealt and critical rate increased by 30%.

Daily bonuses

  1. Day 1 · Sun 9 Aug
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Overwhelming Smash
      Physical damage is increased by 30%
  2. Day 2 · Mon 10 Aug
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
Show the other 5 days
  1. Day 3 · Tue 11 Aug
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Chained Current
      Critical damage is increased by 25% when attacking enemy targets with Electric debuffs.
  2. Day 4 · Wed 12 Aug
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Chained Current
      Critical damage is increased by 25% when attacking enemy targets with Electric debuffs.
  3. Day 5 · Thu 13 Aug
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Chained Current
      Critical damage is increased by 25% when attacking enemy targets with Electric debuffs.
  4. Day 6 · Fri 14 Aug
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
  5. Day 7 · Sat 15 Aug
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Chained Current
      Critical damage is increased by 25% when attacking enemy targets with Electric debuffs.
Season 28Boss not in the game dataHydroPhysicalSun 19 Jul 2026 09:00 → Sun 26 Jul 06:00 UTC

Decisive Battle boss

Not in the game data yet (art: Eber_Rhino).

Seasonal bonus (Frontline Aid, every battle)

HydroPhysical

Physical and Hydro attacks have their damage and critical rate increased by 30%.

Daily bonuses

  1. Day 1 · Sun 19 Jul
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
  2. Day 2 · Mon 20 Jul
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
Show the other 5 days
  1. Day 3 · Tue 21 Jul
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
  2. Day 4 · Wed 22 Jul
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
  3. Day 5 · Thu 23 Jul
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
  4. Day 6 · Fri 24 Jul
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
  5. Day 7 · Sat 25 Jul
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
Season 27Blade Titan - Savage EdgeCorrosionBurnSun 28 Jun 2026 09:00 → Sun 5 Jul 06:00 UTC

Decisive Battle boss

Blade Titan - Savage Edge
Blade Titan - Savage Edge

A custom-made model that boasts enhanced slashing and shooting ability over the original, greatly increasing its threat level. It seems to be equipped with high tech components that can hamper its opponents' movements as well as thicker armor. Definitely not an opponent to take lightly.

Seasonal bonus (Frontline Aid, every battle)

CorrosionBurn

Corrosion and Burn attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • BurnWeak
  • Hydro0
  • Electric0
  • CorrosionWeak
  • Freeze0
  • Physical—

Weak ammo: Light Ammo, Medium Ammo, Heavy Ammo

HP
17,671,507
ATK
1,490
DEF
5,001
Stability
175
Boss skills (9)
Cannon Report - NearBasic Attack / Targeted
single tile

Selects the nearest enemy target and deals Physical damage equal to 40% of attack to it. For each tile by which the target's mobility is reduced, damage multiplier is increased by 5%.

Cannon Report - FarBasic Attack / Targeted
single tile

Selects the farthest enemy target and deals Physical damage equal to 40% of attack to it. For each tile by which the target's mobility is reduced, damage multiplier is increased by 5%.

Solid ForcefieldPassive

At the start of battle, performs Harden Up. Upon taking damage from a Doll with Remote Exemption, removes 1 stack of Field Enhancement. Upon removing the last stack of Field Enhancement, applies 1 stack of Remote Exemption to the nearest enemy Doll. For every4 stacks of Field Enhancement removed, gains 1 stack of Process Overload.

Cleave ComboActive / Targeted
single tile

Selects the nearest enemy target and deals melee Physical damage equal to 60% of attack to it. If the target has Remote Exemption, gains 1 stack of Self-Doubt.

Fatal SmashActive / Targeted
single tile

Selects the enemy unit with the highest attack, deals melee Physical damage equal to 60% of attack, and applies 1 stack of Defense Down II to it for 1 turn.

Brutal VolleyActive / Targeted

Simultaneously deal Physical damage equal to 60% of attack to the nearest and farthest enemy units and apply Movement Down II for 1 turn.

Don ArmorActive / Buffcooldown 1
single tile

This unit gains 4 stacks of Field Enhancement and applies 1 stack of Remote Exemption to the Doll farthest from this unit.

Stability ReinforcementPassive
single tile

When stability is greater than 0 points, damage taken is reduced by 80%. During Stability Break, applies 1 stack of Remote Exemption to the farthest enemy Doll. When in Stability Break, cannot benefit from stability recovery effects. Recovers all points of stability 2 turns after entering Stability Break.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 28 Jun
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
  2. Day 2 · Mon 29 Jun
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
Show the other 5 days
  1. Day 3 · Tue 30 Jun
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
  2. Day 4 · Wed 1 Jul
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
  3. Day 5 · Thu 2 Jul
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
  4. Day 6 · Fri 3 Jul
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
  5. Day 7 · Sat 4 Jul
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
Season 26Blade Titan - Savage EdgeElectricCorrosionSun 7 Jun 2026 09:00 → Sun 14 Jun 06:00 UTC

Decisive Battle boss

Blade Titan - Savage Edge
Blade Titan - Savage Edge

A custom-made model that boasts enhanced slashing and shooting ability over the original, greatly increasing its threat level. It seems to be equipped with high tech components that can hamper its opponents' movements as well as thicker armor. Definitely not an opponent to take lightly.

Seasonal bonus (Frontline Aid, every battle)

ElectricCorrosion

Electric and Corrosion attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • Burn0
  • Hydro0
  • ElectricWeak
  • CorrosionWeak
  • Freeze0
  • Physical—

Weak ammo: Light Ammo, Medium Ammo, Heavy Ammo

HP
17,671,507
ATK
1,490
DEF
5,001
Stability
175
Boss skills (9)
Cannon Report - NearBasic Attack / Targeted
single tile

Selects the nearest enemy target and deals Physical damage equal to 40% of attack to it. For each tile by which the target's mobility is reduced, damage multiplier is increased by 5%.

Cannon Report - FarBasic Attack / Targeted
single tile

Selects the farthest enemy target and deals Physical damage equal to 40% of attack to it. For each tile by which the target's mobility is reduced, damage multiplier is increased by 5%.

Solid ForcefieldPassive

At the start of battle, performs Harden Up. Upon taking damage from a Doll with Remote Exemption, removes 1 stack of Field Enhancement. Upon removing the last stack of Field Enhancement, applies 1 stack of Remote Exemption to the nearest enemy Doll. For every4 stacks of Field Enhancement removed, gains 1 stack of Process Overload.

Cleave ComboActive / Targeted
single tile

Selects the nearest enemy target and deals melee Physical damage equal to 60% of attack to it. If the target has Remote Exemption, gains 1 stack of Self-Doubt.

Fatal SmashActive / Targeted
single tile

Selects the enemy unit with the highest attack, deals melee Physical damage equal to 60% of attack, and applies 1 stack of Defense Down II to it for 1 turn.

Brutal VolleyActive / Targeted

Simultaneously deal Physical damage equal to 60% of attack to the nearest and farthest enemy units and apply Movement Down II for 1 turn.

Don ArmorActive / Buffcooldown 1
single tile

This unit gains 4 stacks of Field Enhancement and applies 1 stack of Remote Exemption to the Doll farthest from this unit.

Stability ReinforcementPassive
single tile

When stability is greater than 0 points, damage taken is reduced by 80%. During Stability Break, applies 1 stack of Remote Exemption to the farthest enemy Doll. When in Stability Break, cannot benefit from stability recovery effects. Recovers all points of stability 2 turns after entering Stability Break.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 7 Jun
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
  2. Day 2 · Mon 8 Jun
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Acidic Absorption
      When units have Corrosion buffs, their damage is increased by 20%.
Show the other 5 days
  1. Day 3 · Tue 9 Jun
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Firepower Overmatch
      At the start of battle, gain 10 stacks of Firepower Overmatch. Firepower Overmatch: Damage dealt is increased by 3%, critical damage is increased by 2%. Stacks up to 50 times. Remove 1 stack for each tile moved.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  2. Day 4 · Wed 10 Jun
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  3. Day 5 · Thu 11 Jun
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Firepower Overmatch
      At the start of battle, gain 10 stacks of Firepower Overmatch. Firepower Overmatch: Damage dealt is increased by 3%, critical damage is increased by 2%. Stacks up to 50 times. Remove 1 stack for each tile moved.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  4. Day 6 · Fri 12 Jun
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Firepower Overmatch
      At the start of battle, gain 10 stacks of Firepower Overmatch. Firepower Overmatch: Damage dealt is increased by 3%, critical damage is increased by 2%. Stacks up to 50 times. Remove 1 stack for each tile moved.
    • Acidic Absorption
      When units have Corrosion buffs, their damage is increased by 20%.
  5. Day 7 · Sat 13 Jun
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
Season 25Blade Titan - Savage EdgeCorrosionFreezeSun 17 May 2026 09:00 → Sun 24 May 06:00 UTC

Decisive Battle boss

Blade Titan - Savage Edge
Blade Titan - Savage Edge

A custom-made model that boasts enhanced slashing and shooting ability over the original, greatly increasing its threat level. It seems to be equipped with high tech components that can hamper its opponents' movements as well as thicker armor. Definitely not an opponent to take lightly.

Seasonal bonus (Frontline Aid, every battle)

CorrosionFreeze

Damage and critical rate of Corrosion and Freeze damage are increased by 30%.

Boss stats · Lv 60

  • Burn0
  • Hydro0
  • Electric0
  • CorrosionWeak
  • FreezeWeak
  • Physical—

Weak ammo: Light Ammo, Medium Ammo, Heavy Ammo

HP
17,671,507
ATK
1,490
DEF
5,001
Stability
175
Boss skills (9)
Cannon Report - NearBasic Attack / Targeted
single tile

Selects the nearest enemy target and deals Physical damage equal to 40% of attack to it. For each tile by which the target's mobility is reduced, damage multiplier is increased by 5%.

Cannon Report - FarBasic Attack / Targeted
single tile

Selects the farthest enemy target and deals Physical damage equal to 40% of attack to it. For each tile by which the target's mobility is reduced, damage multiplier is increased by 5%.

Solid ForcefieldPassive

At the start of battle, performs Harden Up. Upon taking damage from a Doll with Remote Exemption, removes 1 stack of Field Enhancement. Upon removing the last stack of Field Enhancement, applies 1 stack of Remote Exemption to the nearest enemy Doll. For every4 stacks of Field Enhancement removed, gains 1 stack of Process Overload.

Cleave ComboActive / Targeted
single tile

Selects the nearest enemy target and deals melee Physical damage equal to 60% of attack to it. If the target has Remote Exemption, gains 1 stack of Self-Doubt.

Fatal SmashActive / Targeted
single tile

Selects the enemy unit with the highest attack, deals melee Physical damage equal to 60% of attack, and applies 1 stack of Defense Down II to it for 1 turn.

Brutal VolleyActive / Targeted

Simultaneously deal Physical damage equal to 60% of attack to the nearest and farthest enemy units and apply Movement Down II for 1 turn.

Don ArmorActive / Buffcooldown 1
single tile

This unit gains 4 stacks of Field Enhancement and applies 1 stack of Remote Exemption to the Doll farthest from this unit.

Stability ReinforcementPassive
single tile

When stability is greater than 0 points, damage taken is reduced by 80%. During Stability Break, applies 1 stack of Remote Exemption to the farthest enemy Doll. When in Stability Break, cannot benefit from stability recovery effects. Recovers all points of stability 2 turns after entering Stability Break.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 17 May
    • Undaunted Spirit
      Each time a Bulwark Doll takes damage, apply 1 stack of Undaunted Spirit to all Bulwark Dolls. Undaunted Spirit: Damage dealt is increased by 5% At 20 stacks, each additional stack further increases attack by 7%. At 40 stacks, each additional stack increases critical damage by 10%. This effect stacks up to 50 times. Cannot be cleansed.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Confectant Resonance
      At the start of the round, if this unit has 2 or more points of Confectance Index, its damage dealt is increased until the end of the round.
  2. Day 2 · Mon 18 May
    • Undaunted Spirit
      Each time a Bulwark Doll takes damage, apply 1 stack of Undaunted Spirit to all Bulwark Dolls. Undaunted Spirit: Damage dealt is increased by 5% At 20 stacks, each additional stack further increases attack by 7%. At 40 stacks, each additional stack increases critical damage by 10%. This effect stacks up to 50 times. Cannot be cleansed.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Confectant Resonance
      At the start of the round, if this unit has 2 or more points of Confectance Index, its damage dealt is increased until the end of the round.
    • Corrosion Overdrive
      Corrosion damage is increased by 20%.
Show the other 5 days
  1. Day 3 · Tue 19 May
    • Complementarity Plan
      For every 2000 points of healing or shield applied by Support-class Dolls, apply 1 stack of Complementarity Plan. Complementarity Plan: Damage dealt is increased by 2%. At 20 stacks, each additional stack further increases attack by 2%. At 40 stacks, each additional stack increases critical damage by 2%. This effect stacks up to 50 times Cannot be cleansed.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
  2. Day 4 · Wed 20 May
    • Undaunted Spirit
      Each time a Bulwark Doll takes damage, apply 1 stack of Undaunted Spirit to all Bulwark Dolls. Undaunted Spirit: Damage dealt is increased by 5% At 20 stacks, each additional stack further increases attack by 7%. At 40 stacks, each additional stack increases critical damage by 10%. This effect stacks up to 50 times. Cannot be cleansed.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Confectant Resonance
      At the start of the round, if this unit has 2 or more points of Confectance Index, its damage dealt is increased until the end of the round.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
  3. Day 5 · Thu 21 May
    • Complementarity Plan
      For every 2000 points of healing or shield applied by Support-class Dolls, apply 1 stack of Complementarity Plan. Complementarity Plan: Damage dealt is increased by 2%. At 20 stacks, each additional stack further increases attack by 2%. At 40 stacks, each additional stack increases critical damage by 2%. This effect stacks up to 50 times Cannot be cleansed.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
  4. Day 6 · Fri 22 May
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
    • Corrosion Overdrive
      Corrosion damage is increased by 20%.
  5. Day 7 · Sat 23 May
    • Undaunted Spirit
      Each time a Bulwark Doll takes damage, apply 1 stack of Undaunted Spirit to all Bulwark Dolls. Undaunted Spirit: Damage dealt is increased by 5% At 20 stacks, each additional stack further increases attack by 7%. At 40 stacks, each additional stack increases critical damage by 10%. This effect stacks up to 50 times. Cannot be cleansed.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Confectant Resonance
      At the start of the round, if this unit has 2 or more points of Confectance Index, its damage dealt is increased until the end of the round.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
Season 24Tusk Beasteel - PredatorFreezePhysicalSun 26 Apr 2026 09:00 → Sun 3 May 06:00 UTC

Decisive Battle boss

Tusk Beasteel - Predator
Tusk Beasteel - Predator

One of the more popular Beasteel models. It makes its return sporting the latest in hunter-killer functions, maintaining its trademark heavy firepower while maximizing its weaponry's damage potential.

Seasonal bonus (Frontline Aid, every battle)

FreezePhysical

Physical and Freeze attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • Burn0
  • Hydro0
  • ElectricWeak
  • Corrosion0
  • FreezeWeak
  • Physical—

Weak ammo: Light Ammo, Melee, Shotgun Ammo

HP
11,619,198
ATK
1,799
DEF
8,133
Stability
175
Boss skills (9)
SmeltingBasic Attack / Targeted / Tile
single tile

Selects the nearest enemy unit, deals Burn damage equal to 100% of attack to it, then generates Lava within a 3x3 tile area around it for 2 turns.

Burning PurgatoryActive / AoE / Tile
3×3 area

Selects the nearest or farthest enemy unit, deals AoE Burn damage equal to 80% of attack to it and all enemy units within a 3x3 tile area of it, and generates Lava for 2 turns. If there is a target with Predator's Brand on the battlefield, this attack prioritizes that target.

Dipolar PredationPassive
single tile

At the start of the battle, applies 1 stack of Predator's Brand to the nearest and farthest enemy Dolls. At the end of the turn, if there are no targets afflicted with this effect, applies 1 stack of Predator's Brand to the nearest and farthest enemy Dolls.

Repulsion SurgeActive / AoE
within 4 tiles

Deals AoE Physical damage equal to 60% of attack to all enemy units within 4 tiles of this unit, knocks them back by 2 tiles, then applies Shackle and Caged Beast for 2 turns.

Terminal Scorched EarthActive / AoE / Tile
15×15 area (inner 7×7 excluded)

Marks an area outside of a 7x7 tile area. At the start of this unit's action on the next turn, deals AoE Burn damage equal to 100% of attack to all targets within the marked area and generates Lava in a 3x3 tile area around the targets for 2 turns. If a target has Predator's Brand, cleanses all instances of Predator's Brand and deals AoE Burn damage equal to 60% of attack.

Snow DisasterActive / Targeted
single tile

Selects the enemy target with the lowest HP, deals Freeze damage equal to 80% of attack to it, and applies Defense Down II for 2 turns.

Mechanical CreationPassive / Stability Regen
single tile

When stability index is greater than 0, damage taken is reduced by 80%. Unable to receive stability restoration effects during Stability Break. After 2 turns of Stability Break, fully restores stability index.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Hunting EmbersPassive / AoE
single tile

When attacking an enemy target with Predator's Brand, performs 1 instance of Burnchaser against it.

Daily bonuses

  1. Day 1 · Sun 26 Apr
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
  2. Day 2 · Mon 27 Apr
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
Show the other 5 days
  1. Day 3 · Tue 28 Apr
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Targeted Enhancement
      Targeted damage is increased by 20%
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
  2. Day 4 · Wed 29 Apr
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
  3. Day 5 · Thu 30 Apr
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Targeted Enhancement
      Targeted damage is increased by 20%
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
  4. Day 6 · Fri 1 May
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Targeted Enhancement
      Targeted damage is increased by 20%
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
  5. Day 7 · Sat 2 May
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
Season 23Tusk Beasteel - PredatorPhysicalCorrosionSun 5 Apr 2026 09:00 → Sun 12 Apr 06:00 UTC

Decisive Battle boss

Tusk Beasteel - Predator
Tusk Beasteel - Predator

One of the more popular Beasteel models. It makes its return sporting the latest in hunter-killer functions, maintaining its trademark heavy firepower while maximizing its weaponry's damage potential.

Seasonal bonus (Frontline Aid, every battle)

PhysicalCorrosion

Physical and Corrosion damage and critical rate +30%.

The game's text for this season is wrong.

Boss stats · Lv 60

  • Burn0
  • Hydro0
  • Electric0
  • CorrosionWeak
  • FreezeWeak
  • Physical—

Weak ammo: Light Ammo, Melee, Shotgun Ammo

HP
11,619,198
ATK
1,799
DEF
8,133
Stability
175
Boss skills (9)
SmeltingBasic Attack / Targeted / Tile
single tile

Selects the nearest enemy unit, deals Burn damage equal to 100% of attack to it, then generates Lava within a 3x3 tile area around it for 2 turns.

Burning PurgatoryActive / AoE / Tile
3×3 area

Selects the nearest or farthest enemy unit, deals AoE Burn damage equal to 80% of attack to it and all enemy units within a 3x3 tile area of it, and generates Lava for 2 turns. If there is a target with Predator's Brand on the battlefield, this attack prioritizes that target.

Dipolar PredationPassive
single tile

At the start of the battle, applies 1 stack of Predator's Brand to the nearest and farthest enemy Dolls. At the end of the turn, if there are no targets afflicted with this effect, applies 1 stack of Predator's Brand to the nearest and farthest enemy Dolls.

Repulsion SurgeActive / AoE
within 4 tiles

Deals AoE Physical damage equal to 60% of attack to all enemy units within 4 tiles of this unit, knocks them back by 2 tiles, then applies Shackle and Caged Beast for 2 turns.

Terminal Scorched EarthActive / AoE / Tile
15×15 area (inner 7×7 excluded)

Marks an area outside of a 7x7 tile area. At the start of this unit's action on the next turn, deals AoE Burn damage equal to 100% of attack to all targets within the marked area and generates Lava in a 3x3 tile area around the targets for 2 turns. If a target has Predator's Brand, cleanses all instances of Predator's Brand and deals AoE Burn damage equal to 60% of attack.

Snow DisasterActive / Targeted
single tile

Selects the enemy target with the lowest HP, deals Freeze damage equal to 80% of attack to it, and applies Defense Down II for 2 turns.

Mechanical CreationPassive / Stability Regen
single tile

When stability index is greater than 0, damage taken is reduced by 80%. Unable to receive stability restoration effects during Stability Break. After 2 turns of Stability Break, fully restores stability index.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Hunting EmbersPassive / AoE
single tile

When attacking an enemy target with Predator's Brand, performs 1 instance of Burnchaser against it.

Daily bonuses

  1. Day 1 · Sun 5 Apr
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
  2. Day 2 · Mon 6 Apr
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
Show the other 5 days
  1. Day 3 · Tue 7 Apr
    • Targeted Enhancement
      Targeted damage is increased by 20%
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
  2. Day 4 · Wed 8 Apr
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
  3. Day 5 · Thu 9 Apr
    • Targeted Enhancement
      Targeted damage is increased by 20%
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
  4. Day 6 · Fri 10 Apr
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
  5. Day 7 · Sat 11 Apr
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
Season 22Tusk Beasteel - PredatorFreezePhysicalSun 15 Mar 2026 09:00 → Sun 22 Mar 06:00 UTC

Decisive Battle boss

Tusk Beasteel - Predator
Tusk Beasteel - Predator

One of the more popular Beasteel models. It makes its return sporting the latest in hunter-killer functions, maintaining its trademark heavy firepower while maximizing its weaponry's damage potential.

Seasonal bonus (Frontline Aid, every battle)

FreezePhysical

Physical and Freeze attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • Burn0
  • HydroWeak
  • Electric0
  • Corrosion0
  • FreezeWeak
  • Physical—

Weak ammo: Light Ammo, Melee, Shotgun Ammo

HP
11,619,198
ATK
1,799
DEF
8,133
Stability
175
Boss skills (9)
SmeltingBasic Attack / Targeted / Tile
single tile

Selects the nearest enemy unit, deals Burn damage equal to 100% of attack to it, then generates Lava within a 3x3 tile area around it for 2 turns.

Burning PurgatoryActive / AoE / Tile
3×3 area

Selects the nearest or farthest enemy unit, deals AoE Burn damage equal to 80% of attack to it and all enemy units within a 3x3 tile area of it, and generates Lava for 2 turns. If there is a target with Predator's Brand on the battlefield, this attack prioritizes that target.

Dipolar PredationPassive
single tile

At the start of the battle, applies 1 stack of Predator's Brand to the nearest and farthest enemy Dolls. At the end of the turn, if there are no targets afflicted with this effect, applies 1 stack of Predator's Brand to the nearest and farthest enemy Dolls.

Repulsion SurgeActive / AoE
within 4 tiles

Deals AoE Physical damage equal to 60% of attack to all enemy units within 4 tiles of this unit, knocks them back by 2 tiles, then applies Shackle and Caged Beast for 2 turns.

Terminal Scorched EarthActive / AoE / Tile
15×15 area (inner 7×7 excluded)

Marks an area outside of a 7x7 tile area. At the start of this unit's action on the next turn, deals AoE Burn damage equal to 100% of attack to all targets within the marked area and generates Lava in a 3x3 tile area around the targets for 2 turns. If a target has Predator's Brand, cleanses all instances of Predator's Brand and deals AoE Burn damage equal to 60% of attack.

Snow DisasterActive / Targeted
single tile

Selects the enemy target with the lowest HP, deals Freeze damage equal to 80% of attack to it, and applies Defense Down II for 2 turns.

Mechanical CreationPassive / Stability Regen
single tile

When stability index is greater than 0, damage taken is reduced by 80%. Unable to receive stability restoration effects during Stability Break. After 2 turns of Stability Break, fully restores stability index.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Hunting EmbersPassive / AoE
single tile

When attacking an enemy target with Predator's Brand, performs 1 instance of Burnchaser against it.

Daily bonuses

  1. Day 1 · Sun 15 Mar
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
  2. Day 2 · Mon 16 Mar
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
Show the other 5 days
  1. Day 3 · Tue 17 Mar
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Targeted Enhancement
      Targeted damage is increased by 20%
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
  2. Day 4 · Wed 18 Mar
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
  3. Day 5 · Thu 19 Mar
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Targeted Enhancement
      Targeted damage is increased by 20%
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
  4. Day 6 · Fri 20 Mar
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Targeted Enhancement
      Targeted damage is increased by 20%
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
  5. Day 7 · Sat 21 Mar
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Shieldbreaker Calamity
      Critical damage dealt to targets with 2 or more defense debuffs is increased by 25%.
Season 21Tumorhynchus - MassacreFreezeBurnSun 22 Feb 2026 09:00 → Sun 1 Mar 06:00 UTC

Decisive Battle boss

Tumorhynchus - Massacre
Tumorhynchus - Massacre

The Boojum is formed by the fusion of several parasitic creatures and mollusks, and is covered by a tough shell. Certain parts of its body differentiate into independent entities to assist the main body in expanding its territory. One Man Army, in many senses of the phrase.

Seasonal bonus (Frontline Aid, every battle)

FreezeBurn

Freeze and Burn attacks have their damage dealt and critical rate increased by 30%.

Boss stats · Lv 60

  • BurnWeak
  • Hydro0
  • Electric0
  • Corrosion0
  • FreezeWeak
  • Physical—

Weak ammo: Light Ammo, Medium Ammo, Heavy Ammo

HP
10,598,385
ATK
1,658
DEF
7,419
Stability
175
Boss skills (9)
Venom LashBasic Attack / AoE
within 6 tiles

Selects all enemy targets within 6 tiles, deals AoE Physical damage that ignores cover equal to 100% of attack to them, and pulls them 2 tiles inward. If this attack hits 5 or more enemy targets, gains 1 stack of Fatigue. If it does not hit any enemy targets, gains 1 stack of Anger.

Mire PrincipleActive / AoE / Debuff
single tile

The first time this skill is used, selects all Deserters on the battlefield, deals AoE Corrosion damage that ignores cover equal to 80% of attack to them, and generates Enhanced Morass within 1 tile of them. At the same time, cleanses 2 stacks of Mayday! and applies 1 stack of Corrosive Slime for 2 turns. Subsequent uses of this skill instead targets 1 enemy unit that is the farthest from the center of this skill's lock-on range.

Stability ThornsPassive
single tile

When stability index is greater than 0, reduces damage taken by 80%. Unable to receive stability restoration effects during Stability Break, restores stability index to full 2 turns after Stability Break.

Extended TentaclesActive / AoE
single tile

Applies Skill Seal to all Deserters on the battlefield. For each Deserter that dies, selects 1 additional enemy target and applies Skill Seal to all tiles within 2 tiles of it.

Extended TentaclesActive / AoE

Deals AoE Corrosion damage that ignores cover equal to 100% of attack to all enemy targets on the field and generates Enhanced Morass within 1 tile of them for 3 turns. In addition, applies Skill Seal to all Deserters on the battlefield. For each Deserter that dies, selects 1 additional enemy target and applies Skill Seal to all tiles within 2 tiles of it.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Non-ManipulablePassive
single tile

Immune to all control effects, cannot be knocked back.

Mire PrincipleActive / AoE / Debuff
single tile

The first time this skill is used, selects all Deserters on the battlefield, deals AoE Corrosion damage that ignores cover equal to 80% of attack to them, and generates Enhanced Morass within 1 tile of them. At the same time, cleanses 2 stacks of Mayday! and applies 1 stack of Corrosive Slime for 2 turns. Subsequent uses of this skill instead targets 1 enemy unit that is the farthest from the center of this skill's lock-on range.

Vermiform DissectionPassive / Summon
single tile

At the start of the designated turn, summons 3 Retorhynchus.

Daily bonuses

  1. Day 1 · Sun 22 Feb
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
  2. Day 2 · Mon 23 Feb
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
Show the other 5 days
  1. Day 3 · Tue 24 Feb
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Charged Piercing
      When this unit has 4 or more buffs, attacks ignore 25% of defense.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
    • Confectant Resonance
      At the start of the round, if this unit has 2 or more points of Confectance Index, its damage dealt is increased until the end of the round.
  2. Day 4 · Wed 25 Feb
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Confectant Resonance
      At the start of the round, if this unit has 2 or more points of Confectance Index, its damage dealt is increased until the end of the round.
  3. Day 5 · Thu 26 Feb
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
    • Confectant Resonance
      At the start of the round, if this unit has 2 or more points of Confectance Index, its damage dealt is increased until the end of the round.
  4. Day 6 · Fri 27 Feb
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Charged Piercing
      When this unit has 4 or more buffs, attacks ignore 25% of defense.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
  5. Day 7 · Sat 28 Feb
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Confectant Resonance
      At the start of the round, if this unit has 2 or more points of Confectance Index, its damage dealt is increased until the end of the round.
Season 20Tumorhynchus - MassacreBurnElectricSun 1 Feb 2026 09:00 → Sun 8 Feb 06:00 UTC

Decisive Battle boss

Tumorhynchus - Massacre
Tumorhynchus - Massacre

The Boojum is formed by the fusion of several parasitic creatures and mollusks, and is covered by a tough shell. Certain parts of its body differentiate into independent entities to assist the main body in expanding its territory. One Man Army, in many senses of the phrase.

Seasonal bonus (Frontline Aid, every battle)

BurnElectric

Electric and Burn attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • BurnWeak
  • Hydro0
  • ElectricWeak
  • Corrosion0
  • Freeze0
  • Physical—

Weak ammo: Light Ammo, Medium Ammo, Heavy Ammo

HP
10,598,385
ATK
1,658
DEF
7,419
Stability
175
Boss skills (9)
Venom LashBasic Attack / AoE
within 6 tiles

Selects all enemy targets within 6 tiles, deals AoE Physical damage that ignores cover equal to 100% of attack to them, and pulls them 2 tiles inward. If this attack hits 5 or more enemy targets, gains 1 stack of Fatigue. If it does not hit any enemy targets, gains 1 stack of Anger.

Mire PrincipleActive / AoE / Debuff
single tile

The first time this skill is used, selects all Deserters on the battlefield, deals AoE Corrosion damage that ignores cover equal to 80% of attack to them, and generates Enhanced Morass within 1 tile of them. At the same time, cleanses 2 stacks of Mayday! and applies 1 stack of Corrosive Slime for 2 turns. Subsequent uses of this skill instead targets 1 enemy unit that is the farthest from the center of this skill's lock-on range.

Stability ThornsPassive
single tile

When stability index is greater than 0, reduces damage taken by 80%. Unable to receive stability restoration effects during Stability Break, restores stability index to full 2 turns after Stability Break.

Extended TentaclesActive / AoE
single tile

Applies Skill Seal to all Deserters on the battlefield. For each Deserter that dies, selects 1 additional enemy target and applies Skill Seal to all tiles within 2 tiles of it.

Extended TentaclesActive / AoE

Deals AoE Corrosion damage that ignores cover equal to 100% of attack to all enemy targets on the field and generates Enhanced Morass within 1 tile of them for 3 turns. In addition, applies Skill Seal to all Deserters on the battlefield. For each Deserter that dies, selects 1 additional enemy target and applies Skill Seal to all tiles within 2 tiles of it.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Non-ManipulablePassive
single tile

Immune to all control effects, cannot be knocked back.

Mire PrincipleActive / AoE / Debuff
single tile

The first time this skill is used, selects all Deserters on the battlefield, deals AoE Corrosion damage that ignores cover equal to 80% of attack to them, and generates Enhanced Morass within 1 tile of them. At the same time, cleanses 2 stacks of Mayday! and applies 1 stack of Corrosive Slime for 2 turns. Subsequent uses of this skill instead targets 1 enemy unit that is the farthest from the center of this skill's lock-on range.

Vermiform DissectionPassive / Summon
single tile

At the start of the designated turn, summons 3 Retorhynchus.

Daily bonuses

  1. Day 1 · Sun 1 Feb
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
  2. Day 2 · Mon 2 Feb
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
Show the other 5 days
  1. Day 3 · Tue 3 Feb
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Charged Piercing
      When this unit has 4 or more buffs, attacks ignore 25% of defense.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
  2. Day 4 · Wed 4 Feb
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
  3. Day 5 · Thu 5 Feb
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
  4. Day 6 · Fri 6 Feb
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Charged Piercing
      When this unit has 4 or more buffs, attacks ignore 25% of defense.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
  5. Day 7 · Sat 7 Feb
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
Season 19Tumorhynchus - MassacreFreezeBurnSun 11 Jan 2026 09:00 → Sun 18 Jan 06:00 UTC

Decisive Battle boss

Tumorhynchus - Massacre
Tumorhynchus - Massacre

The Boojum is formed by the fusion of several parasitic creatures and mollusks, and is covered by a tough shell. Certain parts of its body differentiate into independent entities to assist the main body in expanding its territory. One Man Army, in many senses of the phrase.

Seasonal bonus (Frontline Aid, every battle)

FreezeBurn

Freeze and Burn attacks have their damage dealt and critical rate increased by 30%.

Boss stats · Lv 60

  • BurnWeak
  • Hydro0
  • Electric0
  • Corrosion0
  • FreezeWeak
  • Physical—

Weak ammo: Light Ammo, Medium Ammo, Heavy Ammo

HP
10,598,385
ATK
1,658
DEF
7,419
Stability
175
Boss skills (9)
Venom LashBasic Attack / AoE
within 6 tiles

Selects all enemy targets within 6 tiles, deals AoE Physical damage that ignores cover equal to 100% of attack to them, and pulls them 2 tiles inward. If this attack hits 5 or more enemy targets, gains 1 stack of Fatigue. If it does not hit any enemy targets, gains 1 stack of Anger.

Mire PrincipleActive / AoE / Debuff
single tile

The first time this skill is used, selects all Deserters on the battlefield, deals AoE Corrosion damage that ignores cover equal to 80% of attack to them, and generates Enhanced Morass within 1 tile of them. At the same time, cleanses 2 stacks of Mayday! and applies 1 stack of Corrosive Slime for 2 turns. Subsequent uses of this skill instead targets 1 enemy unit that is the farthest from the center of this skill's lock-on range.

Stability ThornsPassive
single tile

When stability index is greater than 0, reduces damage taken by 80%. Unable to receive stability restoration effects during Stability Break, restores stability index to full 2 turns after Stability Break.

Extended TentaclesActive / AoE
single tile

Applies Skill Seal to all Deserters on the battlefield. For each Deserter that dies, selects 1 additional enemy target and applies Skill Seal to all tiles within 2 tiles of it.

Extended TentaclesActive / AoE

Deals AoE Corrosion damage that ignores cover equal to 100% of attack to all enemy targets on the field and generates Enhanced Morass within 1 tile of them for 3 turns. In addition, applies Skill Seal to all Deserters on the battlefield. For each Deserter that dies, selects 1 additional enemy target and applies Skill Seal to all tiles within 2 tiles of it.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Non-ManipulablePassive
single tile

Immune to all control effects, cannot be knocked back.

Mire PrincipleActive / AoE / Debuff
single tile

The first time this skill is used, selects all Deserters on the battlefield, deals AoE Corrosion damage that ignores cover equal to 80% of attack to them, and generates Enhanced Morass within 1 tile of them. At the same time, cleanses 2 stacks of Mayday! and applies 1 stack of Corrosive Slime for 2 turns. Subsequent uses of this skill instead targets 1 enemy unit that is the farthest from the center of this skill's lock-on range.

Vermiform DissectionPassive / Summon
single tile

At the start of the designated turn, summons 3 Retorhynchus.

Daily bonuses

  1. Day 1 · Sun 11 Jan
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
  2. Day 2 · Mon 12 Jan
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
Show the other 5 days
  1. Day 3 · Tue 13 Jan
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Charged Piercing
      When this unit has 4 or more buffs, attacks ignore 25% of defense.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
    • Confectant Resonance
      At the start of the round, if this unit has 2 or more points of Confectance Index, its damage dealt is increased until the end of the round.
  2. Day 4 · Wed 14 Jan
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Freeze Drain
      Damage dealt is increased by 20% when affected by a Freeze buff.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Confectant Resonance
      At the start of the round, if this unit has 2 or more points of Confectance Index, its damage dealt is increased until the end of the round.
  3. Day 5 · Thu 15 Jan
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
    • Confectant Resonance
      At the start of the round, if this unit has 2 or more points of Confectance Index, its damage dealt is increased until the end of the round.
  4. Day 6 · Fri 16 Jan
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Charged Piercing
      When this unit has 4 or more buffs, attacks ignore 25% of defense.
    • Disarraying Reinforcement
      When performing a Support Attack, critical damage dealt is increased by 3% and the attack ignores 5% of the target's defense. Stacks up to 5 times.
    • Focused Phalanx
      When this unit has a Shield, attacks ignore 20% of defense and critical damage is increased by 10%.
  5. Day 7 · Sat 17 Jan
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Confectant Resonance
      At the start of the round, if this unit has 2 or more points of Confectance Index, its damage dealt is increased until the end of the round.
Season 18Deichgraf - FestungFreezeElectricSun 21 Dec 2025 09:00 → Sun 28 Dec 06:00 UTC

Decisive Battle boss

Deichgraf - Festung
Deichgraf - Festung

A terrifying weapon created after blending cutting-edge energy field technology with the Deichgraf. Possessing unparalleled defenses and firepower, it is like a fortress en route to hell.

Seasonal bonus (Frontline Aid, every battle)

FreezeElectric

Damage and critical rate of Freeze and Electric attacks is increased by 30%.

Boss stats · Lv 60

  • Burn0
  • Hydro0
  • ElectricWeak
  • Corrosion0
  • FreezeWeak
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo, Shotgun Ammo

HP
3,485,021
ATK
1,222
DEF
6,970
Stability
120
Boss skills (7)
Punishment ProtocolActive / Targeted

When this unit's stability is greater than 0, selects the closest and the farthest enemy targets, dealing Physical damage equal to 100% of attack to them, and applies Mark of Punishment for 2 rounds. When stability is at 0, the Attack Mode changes. Deals AoE Physical damage equal to 100% of attack to all enemy targets within 5 tiles. For each enemy target hit, gains 1 stack of Escalating Punishment for 2 turns.

Triple-Linked ForcefieldPassive
single tile

When the Bulwark Link exists, it generates a link effect and this unit gains Linked Fortress. When the Bulwark Link is destroyed, the link effect vanishes and this effect is removed. When the Jammer Link exists, it generates a link effect and this unit gains Linked Disruption. When the Jammer Link is destroyed, the link effect vanishes and this effect is removed. When the Detector Link exists, it generates a link effect and this unit gains Linked Recon. When the Detector Link is destroyed, the link effect vanishes and this effect is removed. When any link device exists, Final Damage taken is reduced by 80%.

FestungskanoneActive / AoE
range 2 · 24 tiles ahead

Fires missiles in the direction that contains the biggest concentration of enemy targets, dealing AoE Physical damage equal to 100% of attack to all enemy targets within a forward 3×8 tile area, and applies 1 stack of Cannonade Correction for 2 turns. If no enemy targets are within the range of this skill, this attack is skipped. When an attack hits a Bulwark Link, the Bulwark Link gains 1 stack of Recharge for 2 turns. When an attack hits a Jammer Link, removes Disruption Zone from the Jammer Link. When an attack hits a Detector Link, removes Pre-detection from the Detector Link.

Gaol DispersionActive / AoE / Ignores Terrain / Debuff

Deals AoE Physical damage equal to 100% of attack to all enemy targets on the battlefield and applies Final Shackle for 2 turns.

Exposed ArmorPassive
single tile

When this unit has 8 or more debuffs, defense is reduced by 10%.

FestungsmauerPassive
single tile

When stability is greater than 0, damage taken is reduced by 80%. After suffering Stability Break, it will not regain stability under any circumstances.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 21 Dec
    • Counterattack Enhancement
      Damage dealt by Counterattacks is increased by 15%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
  2. Day 2 · Mon 22 Dec
    • Counterattack Enhancement
      Damage dealt by Counterattacks is increased by 15%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Targeted Enhancement
      Targeted damage is increased by 20%
Show the other 5 days
  1. Day 3 · Tue 23 Dec
    • Interception Enhancement
      Damage dealt by Interceptions is increased by 15%.
    • Keen Penetration
      Melee attacks ignore 50% of the target's defense.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Wide-Area Damage
      AoE damage is increased by 12%.
  2. Day 4 · Wed 24 Dec
    • Counterattack Enhancement
      Damage dealt by Counterattacks is increased by 15%.
    • Speedy Offensive
      For every 5 tiles moved, damage dealt is permanently increased by 5%. Maximum of 10 stacks.
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Wide-Area Damage
      AoE damage is increased by 12%.
  3. Day 5 · Thu 25 Dec
    • Interception Enhancement
      Damage dealt by Interceptions is increased by 15%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Wide-Area Damage
      AoE damage is increased by 12%.
  4. Day 6 · Fri 26 Dec
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Keen Penetration
      Melee attacks ignore 50% of the target's defense.
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Targeted Enhancement
      Targeted damage is increased by 20%
  5. Day 7 · Sat 27 Dec
    • Counterattack Enhancement
      Damage dealt by Counterattacks is increased by 15%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Wide-Area Damage
      AoE damage is increased by 12%.
Season 17Deichgraf - FestungElectricCorrosionSun 30 Nov 2025 09:00 → Sun 7 Dec 06:00 UTC

Decisive Battle boss

Deichgraf - Festung
Deichgraf - Festung

A terrifying weapon created after blending cutting-edge energy field technology with the Deichgraf. Possessing unparalleled defenses and firepower, it is like a fortress en route to hell.

Seasonal bonus (Frontline Aid, every battle)

ElectricCorrosion

Electric and Corrosion attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • Burn0
  • Hydro0
  • ElectricWeak
  • CorrosionWeak
  • Freeze0
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo, Shotgun Ammo

HP
3,485,021
ATK
1,222
DEF
6,970
Stability
120
Boss skills (7)
Punishment ProtocolActive / Targeted

When this unit's stability is greater than 0, selects the closest and the farthest enemy targets, dealing Physical damage equal to 100% of attack to them, and applies Mark of Punishment for 2 rounds. When stability is at 0, the Attack Mode changes. Deals AoE Physical damage equal to 100% of attack to all enemy targets within 5 tiles. For each enemy target hit, gains 1 stack of Escalating Punishment for 2 turns.

Triple-Linked ForcefieldPassive
single tile

When the Bulwark Link exists, it generates a link effect and this unit gains Linked Fortress. When the Bulwark Link is destroyed, the link effect vanishes and this effect is removed. When the Jammer Link exists, it generates a link effect and this unit gains Linked Disruption. When the Jammer Link is destroyed, the link effect vanishes and this effect is removed. When the Detector Link exists, it generates a link effect and this unit gains Linked Recon. When the Detector Link is destroyed, the link effect vanishes and this effect is removed. When any link device exists, Final Damage taken is reduced by 80%.

FestungskanoneActive / AoE
range 2 · 24 tiles ahead

Fires missiles in the direction that contains the biggest concentration of enemy targets, dealing AoE Physical damage equal to 100% of attack to all enemy targets within a forward 3×8 tile area, and applies 1 stack of Cannonade Correction for 2 turns. If no enemy targets are within the range of this skill, this attack is skipped. When an attack hits a Bulwark Link, the Bulwark Link gains 1 stack of Recharge for 2 turns. When an attack hits a Jammer Link, removes Disruption Zone from the Jammer Link. When an attack hits a Detector Link, removes Pre-detection from the Detector Link.

Gaol DispersionActive / AoE / Ignores Terrain / Debuff

Deals AoE Physical damage equal to 100% of attack to all enemy targets on the battlefield and applies Final Shackle for 2 turns.

Exposed ArmorPassive
single tile

When this unit has 8 or more debuffs, defense is reduced by 10%.

FestungsmauerPassive
single tile

When stability is greater than 0, damage taken is reduced by 80%. After suffering Stability Break, it will not regain stability under any circumstances.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 30 Nov
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
  2. Day 2 · Mon 1 Dec
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
Show the other 5 days
  1. Day 3 · Tue 2 Dec
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Electric Overdrive
      Electric damage is increased by 20%.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  2. Day 4 · Wed 3 Dec
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  3. Day 5 · Thu 4 Dec
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  4. Day 6 · Fri 5 Dec
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Electric Overdrive
      Electric damage is increased by 20%.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
  5. Day 7 · Sat 6 Dec
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
Season 16Deichgraf - FestungHydroCorrosionSun 9 Nov 2025 09:00 → Sun 16 Nov 06:00 UTC

Decisive Battle boss

Deichgraf - Festung
Deichgraf - Festung

A terrifying weapon created after blending cutting-edge energy field technology with the Deichgraf. Possessing unparalleled defenses and firepower, it is like a fortress en route to hell.

Seasonal bonus (Frontline Aid, every battle)

HydroCorrosion

Damage and critical rate of Hydro and Corrosion attacks is increased by 30%.

Boss stats · Lv 60

  • Burn0
  • HydroWeak
  • Electric0
  • CorrosionWeak
  • Freeze0
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo, Shotgun Ammo

HP
3,485,021
ATK
1,222
DEF
6,970
Stability
120
Boss skills (7)
Punishment ProtocolActive / Targeted

When this unit's stability is greater than 0, selects the closest and the farthest enemy targets, dealing Physical damage equal to 100% of attack to them, and applies Mark of Punishment for 2 rounds. When stability is at 0, the Attack Mode changes. Deals AoE Physical damage equal to 100% of attack to all enemy targets within 5 tiles. For each enemy target hit, gains 1 stack of Escalating Punishment for 2 turns.

Triple-Linked ForcefieldPassive
single tile

When the Bulwark Link exists, it generates a link effect and this unit gains Linked Fortress. When the Bulwark Link is destroyed, the link effect vanishes and this effect is removed. When the Jammer Link exists, it generates a link effect and this unit gains Linked Disruption. When the Jammer Link is destroyed, the link effect vanishes and this effect is removed. When the Detector Link exists, it generates a link effect and this unit gains Linked Recon. When the Detector Link is destroyed, the link effect vanishes and this effect is removed. When any link device exists, Final Damage taken is reduced by 80%.

FestungskanoneActive / AoE
range 2 · 24 tiles ahead

Fires missiles in the direction that contains the biggest concentration of enemy targets, dealing AoE Physical damage equal to 100% of attack to all enemy targets within a forward 3×8 tile area, and applies 1 stack of Cannonade Correction for 2 turns. If no enemy targets are within the range of this skill, this attack is skipped. When an attack hits a Bulwark Link, the Bulwark Link gains 1 stack of Recharge for 2 turns. When an attack hits a Jammer Link, removes Disruption Zone from the Jammer Link. When an attack hits a Detector Link, removes Pre-detection from the Detector Link.

Gaol DispersionActive / AoE / Ignores Terrain / Debuff

Deals AoE Physical damage equal to 100% of attack to all enemy targets on the battlefield and applies Final Shackle for 2 turns.

Exposed ArmorPassive
single tile

When this unit has 8 or more debuffs, defense is reduced by 10%.

FestungsmauerPassive
single tile

When stability is greater than 0, damage taken is reduced by 80%. After suffering Stability Break, it will not regain stability under any circumstances.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 9 Nov
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
  2. Day 2 · Mon 10 Nov
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Keen Penetration
      Melee attacks ignore 50% of the target's defense.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
    • Macroscale Downburst
      When dealing AoE damage, stability damage is increased by 10 points.
Show the other 5 days
  1. Day 3 · Tue 11 Nov
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Charged Piercing
      When this unit has 4 or more buffs, attacks ignore 25% of defense.
  2. Day 4 · Wed 12 Nov
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
    • Charged Piercing
      When this unit has 4 or more buffs, attacks ignore 25% of defense.
  3. Day 5 · Thu 13 Nov
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Charged Piercing
      When this unit has 4 or more buffs, attacks ignore 25% of defense.
  4. Day 6 · Fri 14 Nov
    • Keen Penetration
      Melee attacks ignore 50% of the target's defense.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
    • Macroscale Downburst
      When dealing AoE damage, stability damage is increased by 10 points.
  5. Day 7 · Sat 15 Nov
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
    • Charged Piercing
      When this unit has 4 or more buffs, attacks ignore 25% of defense.
Season 15Chaos: VengeantHydroElectricSun 19 Oct 2025 09:00 → Sun 26 Oct 06:00 UTC

Decisive Battle boss

Chaos: Vengeant
Chaos: Vengeant

A third-generation Doll prototype with a steely frame and armored exterior. Honed in the fires of war, its bloodthirsty blades have become sharper and its savage limbs have become more deadly.

Seasonal bonus (Frontline Aid, every battle)

HydroElectric

Hydro and Electric attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • Burn0
  • HydroWeak
  • ElectricWeak
  • Corrosion0
  • Freeze0
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo, Melee

HP
5,364,913
ATK
1,222
DEF
6,277
Stability
105
Boss skills (8)
Invitation To The AbyssActive / Targeted

Selects the closest and the farthest enemy units, dealing Physical damage equal to 100% of attack to them, and applies Battle Thirst for 2 rounds.

Final OblivionActive / AoE / Mark / Debuff

Selects the enemy target with the highest HP, then marks it and the area within 2 tiles of it. At the start of the next turn, deals AoE Physical damage equal to 60% of attack to all enemy units in the marked area. If 3 or less enemy units are hit, all enemy units hit gain Deeper Than Swords for 2 turns. If 4 or more enemy units are hit, all enemy units hit gain Depressive Mentality for 2 turns.

Adaptive CarapacePassive
single tile

After every 5 instances of phase damage taken, gains 1 stack of Phase Dissipation for 2 turns. After every 5 instances of Physical damage taken, gains 1 stack of Smite Dissipation for 2 turns.

Edge CrushActive / AoE / Buff
within 5 tiles

Deals AoE Physical damage equal to 80% of attack to all enemy units within 5 tiles of this unit and gains 1 stack of Solid Stronghold for 2 turns. When an attack hits an enemy target, removes Solid Stronghold. For every 3 enemies hit, gains 1 stack of Countershock for 2 turns.

Chaotic MurmurActive / Terrain Traversal / Debuff

Deals fixed damage equal to 10% of each target's Max HP to all enemy targets on the battlefield, and applies Whisper for 2 turns.

Primordial BiologyPassive
single tile

At the start of this unit's turn, if this unit has less than 100% HP, gains Forcefield. This effect can be triggered once per battle. When this unit's HP goes below 50%, immediately gains Phase Shift Armor. This effect can be triggered once per battle.

Accumulated VengeancePassive
single tile

When stability is greater than 0, damage taken is reduced by 80%. Cannot recover stability when in Stability Break and automatically recovers all points of stability 2 turns after entering Stability Break.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 19 Oct
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
  2. Day 2 · Mon 20 Oct
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
Show the other 5 days
  1. Day 3 · Tue 21 Oct
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
  2. Day 4 · Wed 22 Oct
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
  3. Day 5 · Thu 23 Oct
    • Sustained Offensive
      For each instance of fixed damage taken by an enemy unit, damage dealt by all allied units is permanently increased by 2%, maximum of 15 stacks.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
  4. Day 6 · Fri 24 Oct
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Shield Pierce
      When the target has a shield, attacks ignore 30% of its defense.
    • Mounting Synergy
      For each allied unit within 5 tiles, damage dealt is increased by 6%.
  5. Day 7 · Sat 25 Oct
    • Sanguine Shower
      When HP is greater than 100%, attacks ignore 30% of the target's defense.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Coordinated Support
      Damage dealt by allied summons is increased by 50%.
    • Destabilized Execution
      Critical damage dealt to targets with 0 stability is increased by 25%.
Season 14Chaos: VengeantHydroElectricSun 28 Sep 2025 09:00 → Sun 5 Oct 06:00 UTC

Decisive Battle boss

Chaos: Vengeant
Chaos: Vengeant

A third-generation Doll prototype with a steely frame and armored exterior. Honed in the fires of war, its bloodthirsty blades have become sharper and its savage limbs have become more deadly.

Seasonal bonus (Frontline Aid, every battle)

HydroElectric

Hydro and Electric attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • Burn0
  • HydroWeak
  • ElectricWeak
  • Corrosion0
  • Freeze0
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo, Melee

HP
5,364,913
ATK
1,222
DEF
6,277
Stability
105
Boss skills (8)
Invitation To The AbyssActive / Targeted

Selects the closest and the farthest enemy units, dealing Physical damage equal to 100% of attack to them, and applies Battle Thirst for 2 rounds.

Final OblivionActive / AoE / Mark / Debuff

Selects the enemy target with the highest HP, then marks it and the area within 2 tiles of it. At the start of the next turn, deals AoE Physical damage equal to 60% of attack to all enemy units in the marked area. If 3 or less enemy units are hit, all enemy units hit gain Deeper Than Swords for 2 turns. If 4 or more enemy units are hit, all enemy units hit gain Depressive Mentality for 2 turns.

Adaptive CarapacePassive
single tile

After every 5 instances of phase damage taken, gains 1 stack of Phase Dissipation for 2 turns. After every 5 instances of Physical damage taken, gains 1 stack of Smite Dissipation for 2 turns.

Edge CrushActive / AoE / Buff
within 5 tiles

Deals AoE Physical damage equal to 80% of attack to all enemy units within 5 tiles of this unit and gains 1 stack of Solid Stronghold for 2 turns. When an attack hits an enemy target, removes Solid Stronghold. For every 3 enemies hit, gains 1 stack of Countershock for 2 turns.

Chaotic MurmurActive / Terrain Traversal / Debuff

Deals fixed damage equal to 10% of each target's Max HP to all enemy targets on the battlefield, and applies Whisper for 2 turns.

Primordial BiologyPassive
single tile

At the start of this unit's turn, if this unit has less than 100% HP, gains Forcefield. This effect can be triggered once per battle. When this unit's HP goes below 50%, immediately gains Phase Shift Armor. This effect can be triggered once per battle.

Accumulated VengeancePassive
single tile

When stability is greater than 0, damage taken is reduced by 80%. Cannot recover stability when in Stability Break and automatically recovers all points of stability 2 turns after entering Stability Break.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 28 Sep
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
  2. Day 2 · Mon 29 Sep
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
Show the other 5 days
  1. Day 3 · Tue 30 Sep
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Electric Overdrive
      Electric damage is increased by 20%.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  2. Day 4 · Wed 1 Oct
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  3. Day 5 · Thu 2 Oct
    • Overpressure Rupture
      Sentinel-class Dolls' critical damage is increased by 25%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  4. Day 6 · Fri 3 Oct
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Electric Overdrive
      Electric damage is increased by 20%.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
  5. Day 7 · Sat 4 Oct
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Electric Drain
      When the unit has Electric buff(s), damage dealt is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
Season 13Chaos: VengeantHydroElectricSun 7 Sep 2025 09:00 → Sun 14 Sep 06:00 UTC

Decisive Battle boss

Chaos: Vengeant
Chaos: Vengeant

A third-generation Doll prototype with a steely frame and armored exterior. Honed in the fires of war, its bloodthirsty blades have become sharper and its savage limbs have become more deadly.

Seasonal bonus (Frontline Aid, every battle)

HydroElectric

Hydro and Electric attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • Burn0
  • HydroWeak
  • ElectricWeak
  • Corrosion0
  • Freeze0
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo, Melee

HP
5,364,913
ATK
1,222
DEF
6,277
Stability
105
Boss skills (8)
Invitation To The AbyssActive / Targeted

Selects the closest and the farthest enemy units, dealing Physical damage equal to 100% of attack to them, and applies Battle Thirst for 2 rounds.

Final OblivionActive / AoE / Mark / Debuff

Selects the enemy target with the highest HP, then marks it and the area within 2 tiles of it. At the start of the next turn, deals AoE Physical damage equal to 60% of attack to all enemy units in the marked area. If 3 or less enemy units are hit, all enemy units hit gain Deeper Than Swords for 2 turns. If 4 or more enemy units are hit, all enemy units hit gain Depressive Mentality for 2 turns.

Adaptive CarapacePassive
single tile

After every 5 instances of phase damage taken, gains 1 stack of Phase Dissipation for 2 turns. After every 5 instances of Physical damage taken, gains 1 stack of Smite Dissipation for 2 turns.

Edge CrushActive / AoE / Buff
within 5 tiles

Deals AoE Physical damage equal to 80% of attack to all enemy units within 5 tiles of this unit and gains 1 stack of Solid Stronghold for 2 turns. When an attack hits an enemy target, removes Solid Stronghold. For every 3 enemies hit, gains 1 stack of Countershock for 2 turns.

Chaotic MurmurActive / Terrain Traversal / Debuff

Deals fixed damage equal to 10% of each target's Max HP to all enemy targets on the battlefield, and applies Whisper for 2 turns.

Primordial BiologyPassive
single tile

At the start of this unit's turn, if this unit has less than 100% HP, gains Forcefield. This effect can be triggered once per battle. When this unit's HP goes below 50%, immediately gains Phase Shift Armor. This effect can be triggered once per battle.

Accumulated VengeancePassive
single tile

When stability is greater than 0, damage taken is reduced by 80%. Cannot recover stability when in Stability Break and automatically recovers all points of stability 2 turns after entering Stability Break.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 7 Sep
    • Spike Surge
      Critical rate for Vanguard class Dolls is increased by 25%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Corrosion Overdrive
      Corrosion damage is increased by 20%.
    • Chained Current
      Critical damage is increased by 25% when attacking enemy targets with Electric debuffs.
  2. Day 2 · Mon 8 Sep
    • Spike Surge
      Critical rate for Vanguard class Dolls is increased by 25%.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Chained Current
      Critical damage is increased by 25% when attacking enemy targets with Electric debuffs.
    • Interception Enhancement
      Damage dealt by Interceptions is increased by 15%.
Show the other 5 days
  1. Day 3 · Tue 9 Sep
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
  2. Day 4 · Wed 10 Sep
    • Spike Surge
      Critical rate for Vanguard class Dolls is increased by 25%.
    • Corrosion Overdrive
      Corrosion damage is increased by 20%.
    • Chained Current
      Critical damage is increased by 25% when attacking enemy targets with Electric debuffs.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
  3. Day 5 · Thu 11 Sep
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
  4. Day 6 · Fri 12 Sep
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
    • Interception Enhancement
      Damage dealt by Interceptions is increased by 15%.
  5. Day 7 · Sat 13 Sep
    • Spike Surge
      Critical rate for Vanguard class Dolls is increased by 25%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Chained Current
      Critical damage is increased by 25% when attacking enemy targets with Electric debuffs.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
Season 12Berserker - BarbarityBurnHydroSun 17 Aug 2025 09:00 → Sun 24 Aug 06:00 UTC

Decisive Battle boss

Berserker - Barbarity
Berserker - Barbarity

A menacing weapon, created by modifying semi-autonomous machines much like the Berserker, with a simpler and dirtier interior. Due to the brutish modifications made, its approach to combat is largely different.

Seasonal bonus (Frontline Aid, every battle)

BurnHydro

Hydro and Burn attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • BurnWeak
  • HydroWeak
  • Electric0
  • Corrosion0
  • Freeze0
  • Physical—

Weak ammo: Heavy Ammo, Melee, Shotgun Ammo

HP
3,606,517
ATK
1,222
DEF
6,251
Stability
65
Boss skills (7)
Howling CrashActive / Targeted

Selects the closest and the farthest enemy targets, dealing Physical damage equal to 100% of attack to them. If this unit has Rock Solid, applies Stun to the targets for 1 turn when attacking.

Terrifying RoarActive / AoE / Terrain Traversal

Selects the enemy target with the highest HP, marking it and the area within 2 tiles of it. At the start of the next turn, deals AoE Physical damage equal to 60% of attack to all enemy units in the marked area and applies Echoed Aggression for 2 turns.

Crisis CounterattackPassive
within 5 tiles

At the start of this unit's action, if this unit is in Stability Break, deals AoE Physical damage equal to 50% of attack to all enemy targets within 5 tiles and applies Keen Carving for 2 turns. For every 3 enemy targets hit, gains 1 stack of Shock and Awe for 2 turns.

Shockwave CrushActive / AoE / Debuff
range 2 · 20 tiles ahead

Selects 1 direction, dealing AoE Physical damage equal to 70% of attack to all enemy units in a forward-facing 5×4 tile area and applies Keen Carving for 2 turns.

Omnidirectional SweepActive / AoE / Terrain Traversal / Shield / Buff

Deals AoE Physical damage that ignores Cover equal to 100% of attack to all enemy units on the battlefield, gains Rock Solid, and generates a shield with an absorption value equal to 10% of max HP. While the shield is active, Final Damage taken is reduced by 30%. When the shield is broken, gains Splintered Defense β.

Invictus SpiritusPassive
single tile

When stability is greater than 0, damage taken is reduced by 80%. Cannot recover stability when in Stability Break and automatically recovers all points of stability 2 turns after entering Stability Break.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 17 Aug
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Counterattack Enhancement
      Damage dealt by Counterattacks is increased by 15%.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
  2. Day 2 · Mon 18 Aug
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
Show the other 5 days
  1. Day 3 · Tue 19 Aug
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Targeted Enhancement
      Targeted damage is increased by 20%
    • Staggering Blows
      Physical damage deals 5 additional stability damage, and critical damage is increased by 20%.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
  2. Day 4 · Wed 20 Aug
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Counterattack Enhancement
      Damage dealt by Counterattacks is increased by 15%.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
  3. Day 5 · Thu 21 Aug
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Staggering Blows
      Physical damage deals 5 additional stability damage, and critical damage is increased by 20%.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
  4. Day 6 · Fri 22 Aug
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Targeted Enhancement
      Targeted damage is increased by 20%
    • Staggering Blows
      Physical damage deals 5 additional stability damage, and critical damage is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  5. Day 7 · Sat 23 Aug
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
Season 11Berserker - BarbarityBurnHydroSun 27 Jul 2025 09:00 → Sun 3 Aug 06:00 UTC

Decisive Battle boss

Berserker - Barbarity
Berserker - Barbarity

A menacing weapon, created by modifying semi-autonomous machines much like the Berserker, with a simpler and dirtier interior. Due to the brutish modifications made, its approach to combat is largely different.

Seasonal bonus (Frontline Aid, every battle)

BurnHydro

Hydro and Burn attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • BurnWeak
  • HydroWeak
  • Electric0
  • Corrosion0
  • Freeze0
  • Physical—

Weak ammo: Heavy Ammo, Melee, Shotgun Ammo

HP
3,606,517
ATK
1,222
DEF
6,251
Stability
65
Boss skills (7)
Howling CrashActive / Targeted

Selects the closest and the farthest enemy targets, dealing Physical damage equal to 100% of attack to them. If this unit has Rock Solid, applies Stun to the targets for 1 turn when attacking.

Terrifying RoarActive / AoE / Terrain Traversal

Selects the enemy target with the highest HP, marking it and the area within 2 tiles of it. At the start of the next turn, deals AoE Physical damage equal to 60% of attack to all enemy units in the marked area and applies Echoed Aggression for 2 turns.

Crisis CounterattackPassive
within 5 tiles

At the start of this unit's action, if this unit is in Stability Break, deals AoE Physical damage equal to 50% of attack to all enemy targets within 5 tiles and applies Keen Carving for 2 turns. For every 3 enemy targets hit, gains 1 stack of Shock and Awe for 2 turns.

Shockwave CrushActive / AoE / Debuff
range 2 · 20 tiles ahead

Selects 1 direction, dealing AoE Physical damage equal to 70% of attack to all enemy units in a forward-facing 5×4 tile area and applies Keen Carving for 2 turns.

Omnidirectional SweepActive / AoE / Terrain Traversal / Shield / Buff

Deals AoE Physical damage that ignores Cover equal to 100% of attack to all enemy units on the battlefield, gains Rock Solid, and generates a shield with an absorption value equal to 10% of max HP. While the shield is active, Final Damage taken is reduced by 30%. When the shield is broken, gains Splintered Defense β.

Invictus SpiritusPassive
single tile

When stability is greater than 0, damage taken is reduced by 80%. Cannot recover stability when in Stability Break and automatically recovers all points of stability 2 turns after entering Stability Break.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 27 Jul
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Heat Boost
      Damage is increased by 20% when the user possesses Heat Recovery.
  2. Day 2 · Mon 28 Jul
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Counterattack Enhancement
      Damage dealt by Counterattacks is increased by 15%.
    • Heat Boost
      Damage is increased by 20% when the user possesses Heat Recovery.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
Show the other 5 days
  1. Day 3 · Tue 29 Jul
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Burn Overdrive
      Burn damage is increased by 20%.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
  2. Day 4 · Wed 30 Jul
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Heat Boost
      Damage is increased by 20% when the user possesses Heat Recovery.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
  3. Day 5 · Thu 31 Jul
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
    • Burn Overdrive
      Burn damage is increased by 20%.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
  4. Day 6 · Fri 1 Aug
    • Counterattack Enhancement
      Damage dealt by Counterattacks is increased by 15%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Burn Overdrive
      Burn damage is increased by 20%.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
  5. Day 7 · Sat 2 Aug
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
    • Heat Boost
      Damage is increased by 20% when the user possesses Heat Recovery.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
Season 10Berserker - BarbarityBurnHydroSun 6 Jul 2025 09:00 → Sun 13 Jul 06:00 UTC

Decisive Battle boss

Berserker - Barbarity
Berserker - Barbarity

A menacing weapon, created by modifying semi-autonomous machines much like the Berserker, with a simpler and dirtier interior. Due to the brutish modifications made, its approach to combat is largely different.

Seasonal bonus (Frontline Aid, every battle)

BurnHydro

Hydro and Burn attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • BurnWeak
  • HydroWeak
  • Electric0
  • Corrosion0
  • Freeze0
  • Physical—

Weak ammo: Heavy Ammo, Melee, Shotgun Ammo

HP
3,606,517
ATK
1,222
DEF
6,251
Stability
65
Boss skills (7)
Howling CrashActive / Targeted

Selects the closest and the farthest enemy targets, dealing Physical damage equal to 100% of attack to them. If this unit has Rock Solid, applies Stun to the targets for 1 turn when attacking.

Terrifying RoarActive / AoE / Terrain Traversal

Selects the enemy target with the highest HP, marking it and the area within 2 tiles of it. At the start of the next turn, deals AoE Physical damage equal to 60% of attack to all enemy units in the marked area and applies Echoed Aggression for 2 turns.

Crisis CounterattackPassive
within 5 tiles

At the start of this unit's action, if this unit is in Stability Break, deals AoE Physical damage equal to 50% of attack to all enemy targets within 5 tiles and applies Keen Carving for 2 turns. For every 3 enemy targets hit, gains 1 stack of Shock and Awe for 2 turns.

Shockwave CrushActive / AoE / Debuff
range 2 · 20 tiles ahead

Selects 1 direction, dealing AoE Physical damage equal to 70% of attack to all enemy units in a forward-facing 5×4 tile area and applies Keen Carving for 2 turns.

Omnidirectional SweepActive / AoE / Terrain Traversal / Shield / Buff

Deals AoE Physical damage that ignores Cover equal to 100% of attack to all enemy units on the battlefield, gains Rock Solid, and generates a shield with an absorption value equal to 10% of max HP. While the shield is active, Final Damage taken is reduced by 30%. When the shield is broken, gains Splintered Defense β.

Invictus SpiritusPassive
single tile

When stability is greater than 0, damage taken is reduced by 80%. Cannot recover stability when in Stability Break and automatically recovers all points of stability 2 turns after entering Stability Break.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 6 Jul
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Counterattack Enhancement
      Damage dealt by Counterattacks is increased by 15%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Wide-Area Damage
      AoE damage is increased by 12%.
  2. Day 2 · Mon 7 Jul
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Freeze Overdrive
      Freeze Damage Increased By 20%
    • Wide-Area Damage
      AoE damage is increased by 12%.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
Show the other 5 days
  1. Day 3 · Tue 8 Jul
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage dealt is increased by 20% when distance to the enemy target is more than 6 tiles.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
  2. Day 4 · Wed 9 Jul
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Wide-Area Damage
      AoE damage is increased by 12%.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
  3. Day 5 · Thu 10 Jul
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Counterattack Enhancement
      Damage dealt by Counterattacks is increased by 15%.
    • Long-Distance Precision Targeting
      Damage dealt is increased by 20% when distance to the enemy target is more than 6 tiles.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
  4. Day 6 · Fri 11 Jul
    • Freeze Overdrive
      Freeze Damage Increased By 20%
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage dealt is increased by 20% when distance to the enemy target is more than 6 tiles.
    • Chain Surge
      Critical damage is increased by 25% when attacking enemy targets with Hydro debuffs.
  5. Day 7 · Sat 12 Jul
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Counterattack Enhancement
      Damage dealt by Counterattacks is increased by 15%.
    • Wide-Area Damage
      AoE damage is increased by 12%.
    • Hydro Drain
      When this unit has a Hydro buff, damage dealt is increased by 20%.
Season 9Nemertea - XenotypeHydroFreezeSun 15 Jun 2025 09:00 → Sun 22 Jun 06:00 UTC

Decisive Battle boss

Nemertea - Xenotype
Nemertea - Xenotype

The very same composite you are familiar with. Only that its crest is far bigger, and its viscous fluids are abnormally mucilaginous.

Seasonal bonus (Frontline Aid, every battle)

HydroFreeze

Hydro and Freeze damage and critical rate +30%.

The game's text says 20%.

Boss stats · Lv 60

  • BurnWeak
  • HydroWeak
  • Electric0
  • Corrosion0
  • Freeze0
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo

HP
3,606,517
ATK
1,222
DEF
4,809
Stability
65
Boss skills (7)
Acid ExpansionBasic Attack / Targeted / AoE
within 5 tiles

Deals AoE Physical damage equal to 80% of attack to all enemy units within 5 tiles, knocking them back by 1 tile. If 5 or more enemy targets are hit, Nemertea takes 10 points of fixed stability damage. While in Stability Break, target instead the furthest and closest enemy units, dealing Physical damage equal to 100% of attack and knocking them back by 1 tile.

Festering SpittleActive / AoE / Cover Destruction / Terrain Traversal

Selects the enemy targets with the highest HP and the lowest HP, dealing AoE Corrosion damage equal to 60% of attack that ignores Cover to them and all enemy units within a 3×3 area, and applies Digestive Saliva for 2 turns. At the same time, generates Swamp for 4 turns.

Unstable SuturePassive

When subjected to an active attack from an enemy Doll, if the attacking Doll has 3 or more buffs, Nemertea - Xenotpye gains 1 stack of Relaxation, to a maximum of 15 stacks.

Crested SplitActive / Summon
within 5 tiles

Randomly summon 1 Flesh Vine within 2-5 tiles of this unit.

Howl of the HuntActive / AoE / Terrain Traversal

Deals AoE Physical damage that ignores Cover equal to 100% attack to all enemies. For every 3 targets hit, gains 1 stack of Trepidation for 1 turn.

Membrane Hardening IPassive / Buff / Stability Regen
single tile

When stability index is greater than 0, reduce damage taken by 80%. Unable to receive stability restoration effects during Stability Break, restore stability index to full 2 turns after Stability Break.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 15 Jun
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Frost Reinforcement
      When Frost Barrier is active on the user, damage dealt is increased by 30%.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
  2. Day 2 · Mon 16 Jun
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Chain Ice Edge
      Critical damage is increased by 50% when dealing damage to enemy targets with Freeze debuffs.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
    • Support Enhancement
      Damage from Support Attacks is increased by 50%.
Show the other 5 days
  1. Day 3 · Tue 17 Jun
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 50%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage to a target is increased by 50% if they are more than 6 tiles away.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
  2. Day 4 · Wed 18 Jun
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Frost Reinforcement
      When Frost Barrier is active on the user, damage dealt is increased by 30%.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
  3. Day 5 · Thu 19 Jun
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 50%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage to a target is increased by 50% if they are more than 6 tiles away.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
  4. Day 6 · Fri 20 Jun
    • Chain Ice Edge
      Critical damage is increased by 50% when dealing damage to enemy targets with Freeze debuffs.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage to a target is increased by 50% if they are more than 6 tiles away.
    • Support Enhancement
      Damage from Support Attacks is increased by 50%.
  5. Day 7 · Sat 21 Jun
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
Season 8Nemertea - XenotypeBurnPhysicalSun 25 May 2025 09:00 → Sun 1 Jun 06:00 UTC

Decisive Battle boss

Nemertea - Xenotype
Nemertea - Xenotype

The very same composite you are familiar with. Only that its crest is far bigger, and its viscous fluids are abnormally mucilaginous.

Seasonal bonus (Frontline Aid, every battle)

BurnPhysical

Physical and Burn attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • BurnWeak
  • Hydro0
  • Electric0
  • CorrosionWeak
  • Freeze0
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo

HP
3,606,517
ATK
1,222
DEF
4,809
Stability
65
Boss skills (7)
Acid ExpansionBasic Attack / Targeted / AoE
within 5 tiles

Deals AoE Physical damage equal to 80% of attack to all enemy units within 5 tiles, knocking them back by 1 tile. If 5 or more enemy targets are hit, Nemertea takes 10 points of fixed stability damage. While in Stability Break, target instead the furthest and closest enemy units, dealing Physical damage equal to 100% of attack and knocking them back by 1 tile.

Festering SpittleActive / AoE / Cover Destruction / Terrain Traversal

Selects the enemy targets with the highest HP and the lowest HP, dealing AoE Corrosion damage equal to 60% of attack that ignores Cover to them and all enemy units within a 3×3 area, and applies Digestive Saliva for 2 turns. At the same time, generates Swamp for 4 turns.

Unstable SuturePassive

When subjected to an active attack from an enemy Doll, if the attacking Doll has 3 or more buffs, Nemertea - Xenotpye gains 1 stack of Relaxation, to a maximum of 15 stacks.

Crested SplitActive / Summon
within 5 tiles

Randomly summon 1 Flesh Vine within 2-5 tiles of this unit.

Howl of the HuntActive / AoE / Terrain Traversal

Deals AoE Physical damage that ignores Cover equal to 100% attack to all enemies. For every 3 targets hit, gains 1 stack of Trepidation for 1 turn.

Membrane Hardening IPassive / Buff / Stability Regen
single tile

When stability index is greater than 0, reduce damage taken by 80%. Unable to receive stability restoration effects during Stability Break, restore stability index to full 2 turns after Stability Break.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 25 May
    • Interception Enhancement
      Damage dealt by Interceptions is increased by 15%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
  2. Day 2 · Mon 26 May
    • Interception Enhancement
      Damage dealt by Interceptions is increased by 15%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
Show the other 5 days
  1. Day 3 · Tue 27 May
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Targeted Enhancement
      Targeted damage is increased by 20%
    • Staggering Blows
      Physical damage deals 5 additional stability damage, and critical damage is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  2. Day 4 · Wed 28 May
    • Interception Enhancement
      Damage dealt by Interceptions is increased by 15%.
    • Overwhelming Smash
      Physical damage is increased by 30%
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  3. Day 5 · Thu 29 May
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Staggering Blows
      Physical damage deals 5 additional stability damage, and critical damage is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  4. Day 6 · Fri 30 May
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Targeted Enhancement
      Targeted damage is increased by 20%
    • Staggering Blows
      Physical damage deals 5 additional stability damage, and critical damage is increased by 20%.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
  5. Day 7 · Sat 31 May
    • Interception Enhancement
      Damage dealt by Interceptions is increased by 15%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Burn Drain
      When this unit has a Burn buff, damage dealt is increased by 20%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
Season 7Nemertea - XenotypeBurnCorrosionSun 4 May 2025 09:00 → Sun 11 May 06:00 UTC

Decisive Battle boss

Nemertea - Xenotype
Nemertea - Xenotype

The very same composite you are familiar with. Only that its crest is far bigger, and its viscous fluids are abnormally mucilaginous.

Seasonal bonus (Frontline Aid, every battle)

BurnCorrosion

Corrosion and Burn attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • Burn0
  • HydroWeak
  • Electric0
  • Corrosion0
  • FreezeWeak
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo

HP
3,606,517
ATK
1,222
DEF
4,809
Stability
65
Boss skills (7)
Acid ExpansionBasic Attack / Targeted / AoE
within 5 tiles

Deals AoE Physical damage equal to 80% of attack to all enemy units within 5 tiles, knocking them back by 1 tile. If 5 or more enemy targets are hit, Nemertea takes 10 points of fixed stability damage. While in Stability Break, target instead the furthest and closest enemy units, dealing Physical damage equal to 100% of attack and knocking them back by 1 tile.

Festering SpittleActive / AoE / Cover Destruction / Terrain Traversal

Selects the enemy targets with the highest HP and the lowest HP, dealing AoE Corrosion damage equal to 60% of attack that ignores Cover to them and all enemy units within a 3×3 area, and applies Digestive Saliva for 2 turns. At the same time, generates Swamp for 4 turns.

Unstable SuturePassive

When subjected to an active attack from an enemy Doll, if the attacking Doll has 3 or more buffs, Nemertea - Xenotpye gains 1 stack of Relaxation, to a maximum of 15 stacks.

Crested SplitActive / Summon
within 5 tiles

Randomly summon 1 Flesh Vine within 2-5 tiles of this unit.

Howl of the HuntActive / AoE / Terrain Traversal

Deals AoE Physical damage that ignores Cover equal to 100% attack to all enemies. For every 3 targets hit, gains 1 stack of Trepidation for 1 turn.

Membrane Hardening IPassive / Buff / Stability Regen
single tile

When stability index is greater than 0, reduce damage taken by 80%. Unable to receive stability restoration effects during Stability Break, restore stability index to full 2 turns after Stability Break.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 4 May
    • Quake Strike
      Stability damage for Support class Dolls is increased by 2 points.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Heat Boost
      Damage is increased by 20% when the user possesses Heat Recovery.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  2. Day 2 · Mon 5 May
    • Quake Strike
      Stability damage for Support class Dolls is increased by 2 points.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Acidic Absorption
      When the user possesses Corrosion buffs, damage dealt is increased by 20%.
Show the other 5 days
  1. Day 3 · Tue 6 May
    • High-Explosive Warhead
      Critical rate of Sentinel class Dolls is increased by 25%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
  2. Day 4 · Wed 7 May
    • Quake Strike
      Stability damage for Support class Dolls is increased by 2 points.
    • Heat Boost
      Damage is increased by 20% when the user possesses Heat Recovery.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
  3. Day 5 · Thu 8 May
    • High-Explosive Warhead
      Critical rate of Sentinel class Dolls is increased by 25%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
  4. Day 6 · Fri 9 May
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
    • Acidic Absorption
      When the user possesses Corrosion buffs, damage dealt is increased by 20%.
  5. Day 7 · Sat 10 May
    • Quake Strike
      Stability damage for Support class Dolls is increased by 2 points.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
Season 6Deichgraf - FlambergeCorrosionFreezeSun 13 Apr 2025 09:00 → Sun 20 Apr 06:00 UTC

Decisive Battle boss

Deichgraf - Flamberge
Deichgraf - Flamberge

A conceptual weapon born from massive enhancements upon the original data clusters. Specialized for many targets, and strives to deliver the experience of a siege upon each and every enemy.

Seasonal bonus (Frontline Aid, every battle)

CorrosionFreeze

Corrosion and Freeze attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • Burn0
  • Hydro0
  • Electric0
  • CorrosionWeak
  • FreezeWeak
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo

HP
2,181,664
ATK
1,222
DEF
8,072
Stability
65
Boss skills (7)
Blazing JudgmentBasic Attack / Targeted
single tile

Selects the nearest Doll on the field, dealing targeted Physical damage equal to 80% of attack to them.

Universal JudgementActive / Targeted

Rapidly bombard every enemy unit on the field in succession, each dealing targeted Physical damage equal to 50% of attack.

Immovable FortressPassive / Buff
single tile

Reduces stability damage taken by 2 points. For every 1 point of stability, damage taken is reduced by 2%. After Stability Break, stability index will be fully restored after 2 turns.

City Warden's ProtectionActive / Buff
single tile

Permanently gains 3 stacks of Edifice. If Edifice is cleansed by an enemy, all enemy units permanently gain 1 stack of Siege.

Sword of DamoclesActive / AoE
1×1 area

Marks the nearest enemy target. At the start of the next turn, fires multiple rockets at the target, dealing AoE Physical damage equal to 90% of attack that ignores Cover. If the target's HP is above 65% after the attack, the attacker gains Guilty, Too, increasing damage taken by 30%. For every 10% of remaining HP of the target above 65%, the damage taken increases by an additional 5%. This effect lasts 2 turns.

Scattered Cross PrisonActive / AoE
72 tiles ahead

Deals AoE Physical damage equal to 20% of attack to all enemy targets in a 3×7 cross-shaped area around the user. For each enemy target hit, deals 2 points of fixed stability damage. If at least 6 enemy targets are hit, gains Tenacity for 2 turns.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 13 Apr
    • High-Explosive Warhead
      Critical rate of Sentinel class Dolls is increased by 25%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
    • Wide-Area Damage
      AoE damage is increased by 12%.
  2. Day 2 · Mon 14 Apr
    • High-Explosive Warhead
      Critical rate of Sentinel class Dolls is increased by 25%.
    • Frost Reinforcement
      When Frost Barrier is active on the user, damage dealt is increased by 20%.
    • Wide-Area Damage
      AoE damage is increased by 12%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
Show the other 5 days
  1. Day 3 · Tue 15 Apr
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage dealt is increased by 20% when distance to the enemy target is more than 6 tiles.
    • Chain Ice Edge
      Critical damage is increased by 25% when dealing damage to enemy targets with Freeze debuffs.
  2. Day 4 · Wed 16 Apr
    • High-Explosive Warhead
      Critical rate of Sentinel class Dolls is increased by 25%.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
    • Wide-Area Damage
      AoE damage is increased by 12%.
    • Chain Ice Edge
      Critical damage is increased by 25% when dealing damage to enemy targets with Freeze debuffs.
  3. Day 5 · Thu 17 Apr
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage dealt is increased by 20% when distance to the enemy target is more than 6 tiles.
    • Chain Ice Edge
      Critical damage is increased by 25% when dealing damage to enemy targets with Freeze debuffs.
  4. Day 6 · Fri 18 Apr
    • Frost Reinforcement
      When Frost Barrier is active on the user, damage dealt is increased by 20%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage dealt is increased by 20% when distance to the enemy target is more than 6 tiles.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  5. Day 7 · Sat 19 Apr
    • High-Explosive Warhead
      Critical rate of Sentinel class Dolls is increased by 25%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Wide-Area Damage
      AoE damage is increased by 12%.
    • Chain Ice Edge
      Critical damage is increased by 25% when dealing damage to enemy targets with Freeze debuffs.
Season 5Deichgraf - FlambergeCorrosionFreezeSun 23 Mar 2025 09:00 → Sun 30 Mar 06:00 UTC

Decisive Battle boss

Deichgraf - Flamberge
Deichgraf - Flamberge

A conceptual weapon born from massive enhancements upon the original data clusters. Specialized for many targets, and strives to deliver the experience of a siege upon each and every enemy.

Seasonal bonus (Frontline Aid, every battle)

CorrosionFreeze

Corrosion and Freeze attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • Burn0
  • Hydro0
  • Electric0
  • CorrosionWeak
  • FreezeWeak
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo

HP
2,181,664
ATK
1,222
DEF
8,072
Stability
65
Boss skills (7)
Blazing JudgmentBasic Attack / Targeted
single tile

Selects the nearest Doll on the field, dealing targeted Physical damage equal to 80% of attack to them.

Universal JudgementActive / Targeted

Rapidly bombard every enemy unit on the field in succession, each dealing targeted Physical damage equal to 50% of attack.

Immovable FortressPassive / Buff
single tile

Reduces stability damage taken by 2 points. For every 1 point of stability, damage taken is reduced by 2%. After Stability Break, stability index will be fully restored after 2 turns.

City Warden's ProtectionActive / Buff
single tile

Permanently gains 3 stacks of Edifice. If Edifice is cleansed by an enemy, all enemy units permanently gain 1 stack of Siege.

Sword of DamoclesActive / AoE
1×1 area

Marks the nearest enemy target. At the start of the next turn, fires multiple rockets at the target, dealing AoE Physical damage equal to 90% of attack that ignores Cover. If the target's HP is above 65% after the attack, the attacker gains Guilty, Too, increasing damage taken by 30%. For every 10% of remaining HP of the target above 65%, the damage taken increases by an additional 5%. This effect lasts 2 turns.

Scattered Cross PrisonActive / AoE
72 tiles ahead

Deals AoE Physical damage equal to 20% of attack to all enemy targets in a 3×7 cross-shaped area around the user. For each enemy target hit, deals 2 points of fixed stability damage. If at least 6 enemy targets are hit, gains Tenacity for 2 turns.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 23 Mar
    • High-Explosive Warhead
      Critical rate of Sentinel class Dolls is increased by 25%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
    • Wide-Area Damage
      AoE damage is increased by 12%.
  2. Day 2 · Mon 24 Mar
    • High-Explosive Warhead
      Critical rate of Sentinel class Dolls is increased by 25%.
    • Frost Reinforcement
      When Frost Barrier is active on the user, damage dealt is increased by 20%.
    • Wide-Area Damage
      AoE damage is increased by 12%.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
Show the other 5 days
  1. Day 3 · Tue 25 Mar
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage dealt is increased by 20% when distance to the enemy target is more than 6 tiles.
    • Chain Ice Edge
      Critical damage is increased by 25% when dealing damage to enemy targets with Freeze debuffs.
  2. Day 4 · Wed 26 Mar
    • High-Explosive Warhead
      Critical rate of Sentinel class Dolls is increased by 25%.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
    • Wide-Area Damage
      AoE damage is increased by 12%.
    • Chain Ice Edge
      Critical damage is increased by 25% when dealing damage to enemy targets with Freeze debuffs.
  3. Day 5 · Thu 27 Mar
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 20%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage dealt is increased by 20% when distance to the enemy target is more than 6 tiles.
    • Chain Ice Edge
      Critical damage is increased by 25% when dealing damage to enemy targets with Freeze debuffs.
  4. Day 6 · Fri 28 Mar
    • Frost Reinforcement
      When Frost Barrier is active on the user, damage dealt is increased by 20%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage dealt is increased by 20% when distance to the enemy target is more than 6 tiles.
    • Chain Acid Swamp
      Critical damage is increased by 25% when dealing damage to enemy targets with Corrosion debuffs.
  5. Day 7 · Sat 29 Mar
    • High-Explosive Warhead
      Critical rate of Sentinel class Dolls is increased by 25%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Wide-Area Damage
      AoE damage is increased by 12%.
    • Chain Ice Edge
      Critical damage is increased by 25% when dealing damage to enemy targets with Freeze debuffs.
Season 4Fortress Titan - RampartElectricBurnSun 2 Mar 2025 09:00 → Sun 9 Mar 06:00 UTC

Decisive Battle boss

Fortress Titan - Rampart
Fortress Titan - Rampart

The original model's defensive abilities have been greatly enhanced, making it far more durable. Specifically designed for anti-group combat, it is a formidable test of firepower.

Seasonal bonus (Frontline Aid, every battle)

ElectricBurn

Electric and Burn attacks have their damage and critical rate increased by 30%.

Boss stats · Lv 60

  • BurnWeak
  • Hydro0
  • ElectricWeak
  • Corrosion0
  • Freeze0
  • Physical—

Weak ammo: Light Ammo, Medium Ammo

HP
2,404,345
ATK
1,222
DEF
4,809
Stability
65
Boss skills (7)
Oppressor's ShockwaveBasic Attack / Targeted / Displacement
single tile

Selects the furthest and nearest enemy targets, dealing Physical damage equal to 40% of attack and knocks those targets back by 1 tile.

Omen StrikeActive / Targeted
single tile

Selects the closest enemy target, dealing Physical damage equal to 60% of attack to them. If the Fortress Titan has fewer than 3 debuffs after this attack, it gains Emergency Defenses.

Fortified CorePassive / Buff / Counterattack
single tile

Damage taken by Fortress Titan is reduced by 50% when stability is greater than 0. Unable to receive stability restoration effects during Stability Break; restore stability index to full 2 turns after entering Stability Break. When Fortress Devices take damage (including fixed damage), Fortress Titan initiates an Active attack against the original attacker, dealing Physical damage equal 40% of attack.

Critical FortificationActive / Buff
single tile

Gains 7 stacks of Formation Reinforcement.

Aggressive ProtectionActive / AoE
within 5 tiles

Deals AoE Physical damage equal to 40% of attack to all enemy units within 5 tiles. For every enemy unit damaged, removes 1 stack of Formation Reinforcement and loses 2 points of stability. For every 3 targets hit, Fortress Titan gains 1 stack of Aggressive Protection for 2 turns.

Fortress FormationActive / Summon
range 2–5 · single tile

Randomly summons 1 Fortress Device within 5 tiles and deals AoE Physical damage equal to 40% of attack to all enemy units within a 3x3 area of the device.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 2 Mar
    • Spike Surge
      Critical rate for Vanguard class Dolls is increased by 25%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Corrosion Overdrive
      Corrosion damage is increased by 20%.
    • Chained Current
      Critical damage is increased by 25% when attacking enemy targets with Electric debuffs.
  2. Day 2 · Mon 3 Mar
    • Spike Surge
      Critical rate for Vanguard class Dolls is increased by 25%.
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Chained Current
      Critical damage is increased by 25% when attacking enemy targets with Electric debuffs.
    • Interception Enhancement
      Damage dealt by Interceptions is increased by 15%.
Show the other 5 days
  1. Day 3 · Tue 4 Mar
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
  2. Day 4 · Wed 5 Mar
    • Spike Surge
      Critical rate for Vanguard class Dolls is increased by 25%.
    • Corrosion Overdrive
      Corrosion damage is increased by 20%.
    • Chained Current
      Critical damage is increased by 25% when attacking enemy targets with Electric debuffs.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
  3. Day 5 · Thu 6 Mar
    • Fierce Assault
      Damage for Vanguard class Dolls is increased by 20%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
  4. Day 6 · Fri 7 Mar
    • Close-Range Shooting
      Damage is increased by 20% when distance to enemy target is less than or equal to 6 tiles.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Chained Spark
      Critical damage is increased by 25% when attacking enemy targets with Burn debuffs.
    • Interception Enhancement
      Damage dealt by Interceptions is increased by 15%.
  5. Day 7 · Sat 8 Mar
    • Spike Surge
      Critical rate for Vanguard class Dolls is increased by 25%.
    • Medium Penetration
      Medium ammo attacks ignore 50% of the target's defense.
    • Chained Current
      Critical damage is increased by 25% when attacking enemy targets with Electric debuffs.
    • Support Enhancement
      Damage from Support Attacks is increased by 15%.
Season 3Deichgraf - FlambergeHydroFreezeSun 9 Feb 2025 09:00 → Sun 16 Feb 06:00 UTC

Decisive Battle boss

Deichgraf - Flamberge
Deichgraf - Flamberge

A conceptual weapon born from massive enhancements upon the original data clusters. Specialized for many targets, and strives to deliver the experience of a siege upon each and every enemy.

Seasonal bonus (Frontline Aid, every battle)

HydroFreeze

Damage and critical rate of Hydro and Freeze attacks is increased by 30%.

Boss stats · Lv 60

  • Burn0
  • Hydro0
  • Electric0
  • CorrosionWeak
  • FreezeWeak
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo

HP
2,181,664
ATK
1,222
DEF
8,072
Stability
65
Boss skills (7)
Blazing JudgmentBasic Attack / Targeted
single tile

Selects the nearest Doll on the field, dealing targeted Physical damage equal to 80% of attack to them.

Universal JudgementActive / Targeted

Rapidly bombard every enemy unit on the field in succession, each dealing targeted Physical damage equal to 50% of attack.

Immovable FortressPassive / Buff
single tile

Reduces stability damage taken by 2 points. For every 1 point of stability, damage taken is reduced by 2%. After Stability Break, stability index will be fully restored after 2 turns.

City Warden's ProtectionActive / Buff
single tile

Permanently gains 3 stacks of Edifice. If Edifice is cleansed by an enemy, all enemy units permanently gain 1 stack of Siege.

Sword of DamoclesActive / AoE
1×1 area

Marks the nearest enemy target. At the start of the next turn, fires multiple rockets at the target, dealing AoE Physical damage equal to 90% of attack that ignores Cover. If the target's HP is above 65% after the attack, the attacker gains Guilty, Too, increasing damage taken by 30%. For every 10% of remaining HP of the target above 65%, the damage taken increases by an additional 5%. This effect lasts 2 turns.

Scattered Cross PrisonActive / AoE
72 tiles ahead

Deals AoE Physical damage equal to 20% of attack to all enemy targets in a 3×7 cross-shaped area around the user. For each enemy target hit, deals 2 points of fixed stability damage. If at least 6 enemy targets are hit, gains Tenacity for 2 turns.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 9 Feb
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Frost Reinforcement
      When Frost Barrier is active on the user, damage dealt is increased by 30%.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
  2. Day 2 · Mon 10 Feb
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Chain Ice Edge
      Critical damage is increased by 50% when dealing damage to enemy targets with Freeze debuffs.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
    • Support Enhancement
      Damage from Support Attacks is increased by 50%.
Show the other 5 days
  1. Day 3 · Tue 11 Feb
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 50%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage to a target is increased by 50% if they are more than 6 tiles away.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
  2. Day 4 · Wed 12 Feb
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Frost Reinforcement
      When Frost Barrier is active on the user, damage dealt is increased by 30%.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
  3. Day 5 · Thu 13 Feb
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 50%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage to a target is increased by 50% if they are more than 6 tiles away.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
  4. Day 6 · Fri 14 Feb
    • Chain Ice Edge
      Critical damage is increased by 50% when dealing damage to enemy targets with Freeze debuffs.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage to a target is increased by 50% if they are more than 6 tiles away.
    • Support Enhancement
      Damage from Support Attacks is increased by 50%.
  5. Day 7 · Sat 15 Feb
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
Season 2Deichgraf - FlambergeHydroFreezeSun 19 Jan 2025 09:00 → Sun 26 Jan 06:00 UTC

Decisive Battle boss

Deichgraf - Flamberge
Deichgraf - Flamberge

A conceptual weapon born from massive enhancements upon the original data clusters. Specialized for many targets, and strives to deliver the experience of a siege upon each and every enemy.

Seasonal bonus (Frontline Aid, every battle)

HydroFreeze

Hydro and Freeze damage and critical rate +30%.

The game's text says 20%.

Boss stats · Lv 60

  • Burn0
  • Hydro0
  • Electric0
  • CorrosionWeak
  • FreezeWeak
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo

HP
2,181,664
ATK
1,222
DEF
8,072
Stability
65
Boss skills (7)
Blazing JudgmentBasic Attack / Targeted
single tile

Selects the nearest Doll on the field, dealing targeted Physical damage equal to 80% of attack to them.

Universal JudgementActive / Targeted

Rapidly bombard every enemy unit on the field in succession, each dealing targeted Physical damage equal to 50% of attack.

Immovable FortressPassive / Buff
single tile

Reduces stability damage taken by 2 points. For every 1 point of stability, damage taken is reduced by 2%. After Stability Break, stability index will be fully restored after 2 turns.

City Warden's ProtectionActive / Buff
single tile

Permanently gains 3 stacks of Edifice. If Edifice is cleansed by an enemy, all enemy units permanently gain 1 stack of Siege.

Sword of DamoclesActive / AoE
1×1 area

Marks the nearest enemy target. At the start of the next turn, fires multiple rockets at the target, dealing AoE Physical damage equal to 90% of attack that ignores Cover. If the target's HP is above 65% after the attack, the attacker gains Guilty, Too, increasing damage taken by 30%. For every 10% of remaining HP of the target above 65%, the damage taken increases by an additional 5%. This effect lasts 2 turns.

Scattered Cross PrisonActive / AoE
72 tiles ahead

Deals AoE Physical damage equal to 20% of attack to all enemy targets in a 3×7 cross-shaped area around the user. For each enemy target hit, deals 2 points of fixed stability damage. If at least 6 enemy targets are hit, gains Tenacity for 2 turns.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 19 Jan
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Frost Reinforcement
      When Frost Barrier is active on the user, damage dealt is increased by 30%.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
  2. Day 2 · Mon 20 Jan
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Chain Ice Edge
      Critical damage is increased by 50% when dealing damage to enemy targets with Freeze debuffs.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
    • Support Enhancement
      Damage from Support Attacks is increased by 50%.
Show the other 5 days
  1. Day 3 · Tue 21 Jan
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 50%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage to a target is increased by 50% if they are more than 6 tiles away.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
  2. Day 4 · Wed 22 Jan
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Frost Reinforcement
      When Frost Barrier is active on the user, damage dealt is increased by 30%.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
  3. Day 5 · Thu 23 Jan
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 50%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage to a target is increased by 50% if they are more than 6 tiles away.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
  4. Day 6 · Fri 24 Jan
    • Chain Ice Edge
      Critical damage is increased by 50% when dealing damage to enemy targets with Freeze debuffs.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage to a target is increased by 50% if they are more than 6 tiles away.
    • Support Enhancement
      Damage from Support Attacks is increased by 50%.
  5. Day 7 · Sat 25 Jan
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
Season 1Deichgraf - FlambergeHydroFreezeSun 29 Dec 2024 09:00 → Sun 5 Jan 06:00 UTC

Decisive Battle boss

Deichgraf - Flamberge
Deichgraf - Flamberge

A conceptual weapon born from massive enhancements upon the original data clusters. Specialized for many targets, and strives to deliver the experience of a siege upon each and every enemy.

Seasonal bonus (Frontline Aid, every battle)

HydroFreeze

Hydro and Freeze damage and critical rate +30%.

The game's text says 20%.

Boss stats · Lv 60

  • Burn0
  • Hydro0
  • Electric0
  • CorrosionWeak
  • FreezeWeak
  • Physical—

Weak ammo: Medium Ammo, Heavy Ammo

HP
2,181,664
ATK
1,222
DEF
8,072
Stability
65
Boss skills (7)
Blazing JudgmentBasic Attack / Targeted
single tile

Selects the nearest Doll on the field, dealing targeted Physical damage equal to 80% of attack to them.

Universal JudgementActive / Targeted

Rapidly bombard every enemy unit on the field in succession, each dealing targeted Physical damage equal to 50% of attack.

Immovable FortressPassive / Buff
single tile

Reduces stability damage taken by 2 points. For every 1 point of stability, damage taken is reduced by 2%. After Stability Break, stability index will be fully restored after 2 turns.

City Warden's ProtectionActive / Buff
single tile

Permanently gains 3 stacks of Edifice. If Edifice is cleansed by an enemy, all enemy units permanently gain 1 stack of Siege.

Sword of DamoclesActive / AoE
1×1 area

Marks the nearest enemy target. At the start of the next turn, fires multiple rockets at the target, dealing AoE Physical damage equal to 90% of attack that ignores Cover. If the target's HP is above 65% after the attack, the attacker gains Guilty, Too, increasing damage taken by 30%. For every 10% of remaining HP of the target above 65%, the damage taken increases by an additional 5%. This effect lasts 2 turns.

Scattered Cross PrisonActive / AoE
72 tiles ahead

Deals AoE Physical damage equal to 20% of attack to all enemy targets in a 3×7 cross-shaped area around the user. For each enemy target hit, deals 2 points of fixed stability damage. If at least 6 enemy targets are hit, gains Tenacity for 2 turns.

Deep Blocker
single tile

Immune to Control effects such as Stun, Taunt, and Command Prohibition.

Daily bonuses

  1. Day 1 · Sun 29 Dec
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Frost Reinforcement
      When Frost Barrier is active on the user, damage dealt is increased by 30%.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
  2. Day 2 · Mon 30 Dec
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Chain Ice Edge
      Critical damage is increased by 50% when dealing damage to enemy targets with Freeze debuffs.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
    • Support Enhancement
      Damage from Support Attacks is increased by 50%.
Show the other 5 days
  1. Day 3 · Tue 31 Dec
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 50%.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage to a target is increased by 50% if they are more than 6 tiles away.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
  2. Day 4 · Wed 1 Jan
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Frost Reinforcement
      When Frost Barrier is active on the user, damage dealt is increased by 30%.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
  3. Day 5 · Thu 2 Jan
    • Lethal Firepower
      Damage from Sentinel class Dolls is increased by 50%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage to a target is increased by 50% if they are more than 6 tiles away.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.
  4. Day 6 · Fri 3 Jan
    • Chain Ice Edge
      Critical damage is increased by 50% when dealing damage to enemy targets with Freeze debuffs.
    • Intense Penetration
      Heavy ammo attacks ignore 50% of the target's defense.
    • Long-Distance Precision Targeting
      Damage to a target is increased by 50% if they are more than 6 tiles away.
    • Support Enhancement
      Damage from Support Attacks is increased by 50%.
  5. Day 7 · Sat 4 Jan
    • Fierce Assault
      Damage from Vanguard class Dolls is increased by 50%.
    • Light Penetration
      Light ammo attacks ignore 50% of the target's defense.
    • Close-Range Shooting
      Damage dealt is increased by 50% when distance to the enemy target is less than or equal to 6 tiles.
    • Chain Surge
      Critical damage is increased by 50% when dealing damage to enemy targets with Hydro debuffs.