Voymastina's usual outfit. Its simple design has nothing in the way of personalization or decoration. It shows its true worth in battle, where it is like a sharp fang.
Voymastina
No matter how difficult her mission, Voymastina will always come up with a way to complete it. In her team, she is the sharpest blade, the strongest shield, and the most reliable linchpin of any plan that involves her. At times, you will be grateful that she's not the one on the opposing side. "Tactics, efficiency, experience... Each of them is essential to being the strongest Doll of them all."
- Element:
- Physical
- Class:
- Sentinel
- Weapon type:
- AR
- Rarity:
- 5★
- Ammo:
- Medium Ammo
- Affiliation:
- Task Force DEFY
- Firearm:
- Kalashnikova-15
- Model:
- CSD-09B4M
- Max level:
- 60
- Voice:
- Ye Zhiqiu (CN), Yūko Kaida (JP), KWON SEONYEONG (KR)
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Attack | 97 | 844 |
| Defense | 65 | 528 |
| HP | 224 | 1819 |
| Mobility | 7 | |
| Stability | 12 |
Breakthroughs (5)
- Level cap 20 · +0 ATK, +0 DEF, +0 HP · 1,000 Sardis Gold, 4 Stock Boost Bar T1
- Level cap 30 · +31 ATK, +14 DEF, +49 HP · 6 Stock Boost Bar T1, 8 Stock Boost Bar T2, 2,000 Sardis Gold
- Level cap 40 · +39 ATK, +17 DEF, +60 HP · 8 Stock Boost Bar T3, 4,000 Sardis Gold, 16 Stock Boost Bar T2
- Level cap 50 · +46 ATK, +21 DEF, +71 HP · 12,000 Sardis Gold, 12 Stock Boost Bar T3, 5 Stock Boost Bar T4
- Level cap 60 · +53 ATK, +24 DEF, +82 HP ·
Skillsat V0
Dread UltimatumBasic Attack / Targetedrange 8 · single tileSelects one enemy target within 8 tiles and deals Physical damage equal to 80% of attack to it.
Pile BunkerUltimate / AoE / Displacement / Supportcooldown 1range 1 · 2 tiles aheadSelects a direction and deals AoE melee Physical damage that ignores cover equal to 200% of attack to all enemy units within a forward-facing 1×2 tile area in the selected direction. After skill usage, Voymastina gains Additional Movement. Passive: When an enemy unit within attack range takes targeted damage from an allied unit, Voymastina performs 1 instance of Support Action, charges to an empty tile within a 2-tile wide area of the target's tile, then deals targeted melee Physical damage that ignores cover equal to 150% of attack and 3 points of stability damage to it. If there are no empty tiles to charge to, shoots the enemy target to deal damage instead. This effect can trigger up to 1 time per turn.
Sirius FallActive / AoE / Supportrange 8 · within 3 tilesSelects one enemy target within 8 tiles and deals AoE Physical damage equal to 120% of attack to it and all enemy targets within 3 tiles of it. Passive: When an enemy unit within attack range takes targeted damage from an allied unit, Voymastina performs 1 instance of Support Action, dealing AoE Physical damage equal to 100% of attack and 3 points of stability damage to the target and all enemy units within 3 tiles of it. This effect can be triggered once per turn.
Eye of the White MastiffActivecooldown 1within 8 tilesVoymastina gains Wolf's Eye for 2 rounds. After skill usage, she gains Extra Command. Passive: At the start of the battle, deals Physical damage that ignores cover equal to 100% of attack and 3 points of stability damage to the closest 5 enemy targets on the battlefield. Voymastina is immune to damage and fixed damage, lasting until the end of this passive effect.
Mastiff's PledgePassive / Buffsingle tileVoymastina is immune to displacement and mobility debuffs. Voymastina does not benefit from cover protection, but damage taken is reduced by 30%. When stability is greater than 0, this damage reduction is increased to 80%. When dealing Physical damage, ignores 50% of the target's defense. After using an active skill or basic attack, Voymastina gains 2 points of Confectance Index. At maximum Confectance Index, consumes all points of Confectance Index and gains Predator's Principle.
Signature weapon
- C1–C6Physical damage dealt is increased by 10% / 12% / 14% / 16% / 18% / 20%. When dealing Physical damage, ignores 20% / 25% / 30% / 35% / 40% / 45% of the target's defense.
Neural Helix13 nodes · 7 key slots
- 6 attribute nodes, 7 keys
Fixed Keynode 3Shrapnel CanopyWhen the active skill Sirius Fall and its passive effect hit a Boss unit or 3 or more enemy targets, Voymastina gains Quick Barrier.
Fixed Keynode 4Broad VisionAfter triggering the passive effect of the Ultimate skill Pile Bunker, Voymastina gains Movement Up II for 2 turns.
Fixed Keynode 7All-Range PredationThe range of all Support Action is changed to cover the entire map and damage dealt to non-Boss units is increased by 30%.
Fixed Keynode 8Solo KillWhen the active skill Sirius Fall and its passive effect hits only 1 enemy target, damage dealt is increased by 20% and stability damage dealt is increased by 2 points.
Fixed Keynode 11LordslayerBefore making an attack, Voymastina gains Reversed Assault for 3 turns.
Fixed Keynode 12Scars Are PowerAfter being attacked, damage dealt by the next use of the Ultimate skill Pile Bunker is increased by 15%.
Common Keynode 13Shredding LegatoWhen dealing melee damage, Physical damage dealt is increased by 10% for 1 round.
Affinity Key?
An Affinity Key which grants the corresponding skill when equipped. Provides additional bonuses when equipped by Voymastina.
- Crit Rate +3%?
- Crit Damage +3%?
- Attack Boost +3%?
FortificationV1 to V6, one per duplicate
- V130 archivesSirius Fallskill level 2
Change: Damage multiplier is increased to 180%, stability damage dealt is increased by 2 points, and the size of the area-of-effect is increased by 2 tiles. Damage multiplier of the passive effect is increased to 150%, stability damage dealt is increased by 1 point, and the size of the area-of-effect is increased by 2 tiles.
Full text: Selects one enemy target within 8 tiles and deals AoE Physical damage equal to 180% of attack to it and all enemy targets within 5 tiles of it. Passive: When an enemy unit within attack range takes targeted damage from an allied unit, Voymastina performs 1 instance of Support Action, dealing AoE Physical damage equal to 150% of attack and 4 points of stability damage to the target and all enemy units within 5 tiles of it. This effect can be triggered once per turn.
- V230 archivesPile Bunkerskill level 2
Change: Before this skill's active and passive attacks resolve, Voymastina's attack is increased by 10% for 1 round. In addition, applies Crumble to the target for 2 rounds.
Full text: Selects a direction and deals AoE melee Physical damage that ignores cover equal to 200% of attack to all enemy units within a forward-facing 1×2 tile area in the selected direction. After skill usage, Voymastina gains Additional Movement. Passive: When an enemy unit within attack range takes targeted damage from an allied unit, Voymastina performs 1 instance of Support Action, charges to an empty tile within a 2-tile wide area of the target's tile, then deals targeted melee Physical damage that ignores cover equal to 150% of attack and 3 points of stability damage to it. If there are no empty tiles to charge to, shoots the enemy target to deal damage instead. This effect can trigger up to 1 time per turn. Before this skill's active and passive attacks resolve, Voymastina's attack is increased by 10% for 1 round. In addition, applies Crumble to the target for 2 rounds.
- V330 archivesEye of the White Mastiffskill level 2
Change: The duration of Wolf's Eye is increased by 1 round, the damage multiplier is increased to 130%, and the limit on total triggers is removed. In addition, it gains a new effect: if any new enemy unit spawns within Voymastina's attack range, deals targeted damage equal to 130% of attack and 1 point of stability damage to it. Damage multiplier of the passive effect is increased to 300%, the number of targets is increased to 10, and applies Stun for 1 turn after the attack resolves. Before this skill's active and passive attacks resolve, applies Dismay to the target for 2 turns.
Full text: Voymastina gains Wolf's Eye for 3 rounds. After skill usage, she gains Extra Command. Passive: At the start of the battle, deals Physical damage that ignores cover equal to 300% of attack, 3 points of stability damage, and applies Stun for 1 turn to the closest 10 enemy targets on the battlefield. Voymastina is immune to damage and fixed damage, lasting until the end of this passive effect. Before this skill's active and passive attacks resolve, applies Dismay to the target for 2 turns.
- V430 archivesSirius Fallskill level 3
Change: New passive effect: When performing any kind of Support Action, Voymastina gains 1 stack of Cooperative Hunt.
Full text: Selects one enemy target within 8 tiles and deals AoE Physical damage equal to 180% of attack to it and all enemy targets within 5 tiles of it. Passive: When an enemy unit within attack range takes targeted damage from an allied unit, Voymastina performs 1 instance of Support Action, dealing AoE Physical damage equal to 150% of attack and 4 points of stability damage to the target and all enemy units within 5 tiles of it. This effect can be triggered once per turn. When performing any kind of Support Action, Voymastina gains 1 stack of Cooperative Hunt.
- V530 archivesPile Bunkerskill level 3
Change: Damage multiplier is increased to 300%. If Voymastina has Predator's Principle, her attack is increased by 30%. Before this skill's active and passive attacks resolve, applies Defense Down II to the target for 2 turns.
Full text: Selects a direction and deals AoE melee Physical damage that ignores cover equal to 300% of attack to all enemy units within a forward-facing 1×2 tile area in the selected direction. If Voymastina has Predator's Principle, her attack is increased by 30%. After skill usage, she gains Additional Movement. Passive: When an enemy unit within attack range takes targeted damage from an allied unit, Voymastina performs 1 instance of Support Action, charges to an empty tile within a 2-tile wide area of the target's tile, then deals targeted melee Physical damage that ignores cover equal to 150% of attack and 3 points of stability damage to it. If there are no empty tiles to charge to, shoots the enemy target to deal damage instead. This effect can trigger up to 1 time per turn. Before this skill's active and passive attacks resolve, Voymastina's attack is increased by 10% for 1 round. In addition, applies Crumble to the target for 2 rounds and Defense Down II to the target for 2 turns.
- V630 archivesMastiff's Pledgeskill level 2
Change: Mobility is increased by 2 tiles. At the start of the battle, Voymastina gains Venator. Every round, if Voymastina uses 2 or more active skills or passive effects to deal damage, she gains Venator or refreshes its duration. For each Support Attack performed, Voymastina gains 1 stack of Hunting Rhythm. When Voymastina's attack is increased, increases her defense equal to 50% of the corresponding attack increase value, to a maximum increase of 30% of her initial defense. When dealing Physical damage, the amount of the target's defense ignored is increased to 125%.
Full text: Voymastina is immune to displacement and mobility debuffs. Mobility is increased by 2 tiles. Voymastina does not benefit from cover protection, but damage taken is reduced by 30%. When stability is greater than 0, this damage reduction is increased to 80%. At the start of the battle, Voymastina gains Venator for 1 round. Every round, if Voymastina uses 2 or more active skills or passive effects to deal damage, she gains Venator or refreshes its duration. For each Support Attack performed, Voymastina gains 1 stack of Hunting Rhythm. When Voymastina's attack is increased, increases her defense equal to 50% of the corresponding attack increase value, to a maximum increase of 30% of her initial defense. When dealing Physical damage, ignores 125% of the target's defense. After using an active skill or basic attack, Voymastina gains 2 points of Confectance Index. At maximum Confectance Index, consumes all points of Confectance Index and gains Predator's Principle.
RemoldingSentinel Core - Voymastina · 6 imagoforms?
- Embryofrom the startWhen dealing melee damage, damage dealt is increased by 8%Vanguard1Sentinel5
- Seedlingcore level 10Physical and phase damage taken is reduced by 5%.Bulwark1Vanguard2Sentinel7
- Sproutcore level 20Physical damage dealt is increased by 5%.Bulwark2Vanguard3Sentinel8
- Shootcore level 30Damage dealt to enemy targets in Stability Break is increased by 10%.Bulwark3Vanguard4Sentinel11
- Budcore level 45Attack is increased by 8%.Bulwark4Vanguard4Sentinel15
- Blossomcore level 60Damage dealt by attacks that only hit 1 enemy unit is increased by 12%.Bulwark5Vanguard6Sentinel18
Affinity rewards
- ♥1
Affinity Key - Silent Guardianship - ♥2
Portrait Frame - Last Magazine - ♥3
Skin - Beyond Specs - ♥4
Skin - White Mastiff's Fang - ♥4
Wolf's Eye Tracking Target - ♥5
Covenant Projection - ♥5
Portrait - Last Magazine
Changelog
No changes recorded since this wiki started tracking (game 2.8.4367).