Belka's usual outfit. A highly saturated high-contrast combat uniform ensures that her spirited figure is a presence on the battlefield that cannot be ignored.
Her innocence, liveliness, and harmless little scheming are written on her face. Absolutely loyal to the Commander and her big sister, she is a Doll who strives to become an elite Doll loved by everyone. With her around, awkward silences are no longer a thing!
- Element:
- Electric
- Class:
- Vanguard
- Weapon type:
- AR
- Rarity:
- 5★
- Ammo:
- Medium Ammo
- Affiliation:
- H.I.D.E. 404 Team A
- Firearm:
- Sturmgewehr 28
- Model:
- SSD-62G
- Max level:
- 60
- Voice:
- Zhao Shuang (CN), Nozomi Yamamoto (JP), KIM SOONMI (KR)
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Attack | 87 | 757 |
| Defense | 65 | 528 |
| HP | 218 | 1770 |
| Mobility | 9 | |
| Stability | 8 |
Breakthroughs (5)
- Level cap 20 · +0 ATK, +0 DEF, +0 HP · 4 Stock Boost Bar T1, 1,000 Sardis Gold
- Level cap 30 · +28 ATK, +14 DEF, +47 HP · 6 Stock Boost Bar T1, 8 Stock Boost Bar T2, 2,000 Sardis Gold
- Level cap 40 · +35 ATK, +17 DEF, +58 HP · 4,000 Sardis Gold, 16 Stock Boost Bar T2, 8 Stock Boost Bar T3
- Level cap 50 · +41 ATK, +21 DEF, +69 HP · 5 Stock Boost Bar T4, 12,000 Sardis Gold, 12 Stock Boost Bar T3
- Level cap 60 · +48 ATK, +24 DEF, +80 HP ·
Skillsat V0
Nutcracker ShellBasic Attack / Targetedrange 6 · single tileSelects one enemy target within 6 tiles and deals Physical damage equal to 80% of attack to it.
Leaping ArcUltimate / Targeted / Debuffcost 4range 8 · single tileSelects one enemy target within 8 tiles, dealing Electric damage equal to 160% of attack to it. Each point of mobility expended increases the damage multiplier by 5%. Applies Conductivity to the enemy target for 1 turn. Belka gains Continual Release for 2 turns.
Sylvan VaultActive / Targetedcost 1range 6 · single tileSelects one enemy target within 6 tiles, dealing Physical damage equal to 130% of attack to it. The damage dealt by this attack is increased by (3% × the number of Negative Charge) on the battlefield, to a maximum increase of 15%. If the target is a boss unit which has Negative Charge, the damage dealt is directly increased by 15%. If a critical hit is dealt, Belka gains 1 point of Confectance Index. After using the skill, selects an empty tile within 6 tiles and charges towards it.
Crackling CoreActive / Targeted / Buffcooldown 1range 6 · single tileSelects one enemy target within 6 tiles and deals Electric damage equal to 130% of attack to it. Each point of mobility expended increases the damage multiplier by 5%. Belka gains 1 stack of Active Engagement. After using this skill, Belka can use the active skill Sylvan Vault or her basic attack Nutcracker Shell.
Forest's SecretsPassive / Debuff / Buffsingle tileAt the start of the turn, Belka gains 1 point of Confectance Index. When attacking, applies Negative Charge for 1 turn to the target and the closest enemy to it. If the attack kills the enemy target, Belka gains Concealment. Every time an allied unit applies 1 stack of Negative Charge, Belka's critical rate is increased by 5%, up to a maximum of 30%.
Leaping Taiga - Second MoveActive / Targetedrange 6 · within 0 tilesSelects an empty tile within 6 tiles and jumps to it.
Signature weapon
- C1–C6Every point of mobility expended before attacking increases damage dealt by 5% / 6% / 7% / 8% / 9% / 10%, up to a maximum of 10% / 12% / 14% / 16% / 18% / 20%. If the target has Negative Charge, Electric damage dealt is increased by 15% / 17% / 19% / 21% / 23% / 25%.
Neural Helix14 nodes · 8 key slots
- 6 attribute nodes, 8 keys
Fixed Keynode 3Lively EnergyWhen Concealment ends, Belka recovers 30% of maximum HP and 4 points of stability.
Fixed Keynode 4Offensive of TearsIf Belka has Continual Release, she becomes immune to movement debuffs.
Fixed Keynode 7Atmosphere BoosterAt the start of the turn, if there are enemy units within 5 tiles of self, Belka gains Movement Up I for 2 turns.
Fixed Keynode 8Raised TailWhen using the active skill Crackling Core to attack an enemy target with Negative Charge, Belka's attack is increased by 10%.
Fixed Keynode 11Desired PraiseAt the end of the action, if there is a boss unit on the field with Negative Charge, Belka gains Critical Rate Boost I and Damage Up I for 1 turn.
Fixed Keynode 12Deciding MotiveBefore the Ultimate Skill Leaping Arc resolves, Belka cleanses 2 buffs from the enemy target.
Common Keynode 13The Will to Fight for FavorIncreases damage dealt by 10% if this unit expends mobility.
Peak Keynode 14Squirrel's ResolveThe active skill Sylvan Vault deals Electric damage instead. Critical damage dealt by this attack is increased by (number of Positive Charge stacks on the field) × 5%, to a maximum increase of 25%. When using the active skill Crackling Core and the Ultimate skill Leaping Arc, if the amount of mobility expended is less than 10 points, it will be treated as though 10 points of mobility had been spent.
Affinity Key?
An Affinity Key which grants the corresponding skill when equipped. Provides additional bonuses when equipped by Belka.
- Crit Rate +3%?
- Attack Boost +3%?
- HP Boost +3%?
FortificationV1 to V6, one per duplicate
- V130 archivesCrackling Coreskill level 2
Change: Each point of mobility expended additionally increases the damage multiplier by 3%. Damage dealt to enemies with Negative Charge is increased by 15%.
Full text: Selects one enemy target within 6 tiles and deals Electric damage equal to 130% of attack to it. Each point of mobility expended increases the damage multiplier by 8%. Damage dealt to enemies with Negative Charge is increased by 15%. Belka gains 1 stack of Active Engagement. After using this skill, Belka can use the active skill Sylvan Vault or her basic attack Nutcracker Shell.
- V230 archivesLeaping Arcskill level 2
Change: Belka gains 1 stack of Active Engagement. Continual Release gains new effects: If the target of Continual Release this turn is the same as the target of this skill, applies Overflowing Electrons to it for 2 turns before the attack resolves.
Full text: Selects one enemy target within 8 tiles, dealing Electric damage equal to 160% of attack to it. Each point of mobility expended increases the damage multiplier by 5%. Applies Conductivity to the enemy target for 1 turn. Belka gains Continual Release for 2 turns and 1 stack of Active Engagement.
- V330 archivesForest's Secretsskill level 2
Change: Before attacking, applies Conductivity for 1 turn to the enemy target. If the target has Negative Charge, ignores 10% of its defense. When Belka deals targeted Electric damage to a target with Negative Charge, the multiplier of the fixed damage of Negative Charge is increased to 40%. Each time an allied unit deals Electric damage, Belka gains 1 stack of Stored Charge.
Full text: At the start of the turn, Belka gains 1 point of Confectance Index. Before attacking, applies Conductivity for 1 turn to the enemy target, as well as Negative Charge to the enemy target and the closest enemy to it for 1 turn. If the target has Negative Charge, ignores 10% of its defense. When Belka deals targeted Electric damage to a target with Negative Charge, the multiplier of the fixed damage of Negative Charge is increased to 40%. If the attack kills the enemy target, Belka gains Concealment. Every time an allied unit applies 1 stack of Negative Charge, Belka's critical rate is increased by 5%, up to a maximum of 30%. Each time an allied unit deals Electric damage, Belka gains 1 stack of Stored Charge.
- V430 archivesForest's Secretsskill level 3
Change: At the start of the battle, Belka increases her mobility and range by 1 tile. The maximum number of Stored Charge stacks increases to 4. Each time Belka deals Electric damage, she gains an additional stack of Stored Charge.
Full text: At the start of the battle, Belka increases her mobility and range by 1 tile. At the start of the turn, Belka gains 1 point of Confectance Index. Before attacking, applies Conductivity for 1 turn to the enemy target, as well as Negative Charge to the enemy target and the closest enemy to it for 1 turn. If the target has Negative Charge, ignores 10% of its defense. When Belka deals targeted Electric damage to a target with Negative Charge, the multiplier of the fixed damage of Negative Charge is increased to 40%. If the attack kills the enemy target, Belka gains Concealment. Every time an allied unit applies 1 stack of Negative Charge, Belka's critical rate is increased by 5%, up to a maximum of 30%. Each time an allied unit deals Electric damage, Belka gains 1 stack ofStored Charge. Each time Belka deals Electric damage, she gains an additional stack.
- V530 archivesSylvan Vaultskill level 2
Change: Stability damage is increased by 2 points. The critical damage dealt by this attack is increased by 30%. The damage dealt by this attack is increased by (6% × the number of Negative Charge) on the battlefield, to a maximum increase of 30%. If the target is a boss unit which has Negative Charge, the damage dealt is directly increased by 30%.
Full text: Selects one enemy target within 6 tiles, dealing Physical damage equal to 130% of attack to it. The critical damage dealt by this attack is increased by 30%. The damage dealt by this attack is increased by (6% × the number of Negative Charge) on the battlefield, to a maximum increase of 30%. If the target is a boss unit which has Negative Charge, the damage dealt is directly increased by 30%. If a critical hit is dealt, Belka gains 1 point of Confectance Index. After using the skill, selects an empty tile within 6 tiles and charges towards it.
- V630 archivesLeaping Arcskill level 3
Change: Each point of mobility expended increases the damage multiplier by 5%. The damage multiplier of Continual Release is increased by 30%. If the target has 2 or more Electric debuffs, critical damage increases by 30%.
Full text: Selects one enemy target within 8 tiles, dealing Electric damage equal to 160% of attack to it. Each point of mobility expended increases the damage multiplier by 10%. Applies Conductivity to the enemy target for 1 turn. If the target has 2 or more Electric debuffs, critical damage increases by 30%. Belka gains Continual Release for 2 turns and 1 stack of Active Engagement.
RemoldingVanguard Core - Belka · 6 imagoforms?
- Embryofrom the startDamage dealt to enemy units with Electric debuffs is increased by 5%.Vanguard4Sentinel2
- Seedlingcore level 10Physical and phase damage taken is reduced by 5%.Bulwark1Vanguard6Sentinel3
- Sproutcore level 20Electric damage dealt is increased by 5%.Bulwark2Vanguard7Sentinel5
- Shootcore level 30Damage dealt to enemy targets with 50% or lower HP is increased by 10%.Bulwark3Vanguard9Sentinel6
- Budcore level 45Attack is increased by 8%.Bulwark4Vanguard13Sentinel6
- Blossomcore level 60After inflicting a critical hit, deals 3 points of fixed stability damage to the enemy target. This effect can trigger up to 2 times per turn.Bulwark5Vanguard15Sentinel9
Affinity rewards
- ♥1
Affinity Key - Vivid Preoccupation - ♥2
Portrait Frame - The Squirrel Leaps Over a Green Branch - ♥3
Skin - Leaping Signal - ♥4
Special Squirrel Observer - ♥4
Skin - Squirrel's Gift - ♥5
Covenant Projection - ♥5
Portrait - The Squirrel Leaps Over a Green Branch
Changelog
No changes recorded since this wiki started tracking (game 2.8.4367).