Leisurely Patroller
ElectricBulwarkAR
Andoris
★★★★★
Leisurely Patroller

A gentle, approachable Doll. Although she has performance limitations, she does not indulge in self-pity, but instead proactively searches for a place she can call home. A Doll who embraces and accommodates everyone around her, she has become a source of refuge for others without realizing it.

Element:
Electric
Class:
Bulwark
Weapon type:
AR
Rarity:
5★
Ammo:
Medium Ammo
Affiliation:
H.I.D.E. 404 Team A
Firearm:
G36K-KSK
Model:
SSD-62F
Max level:
60
Voice:
Zhang Jing (CN), Kiyono Yasuno (JP), LEE SEUL (KR)
StatLv 1Lv 60
Attack68591
Defense79642
HP2822288
Mobility6
Stability12
Breakthroughs (5)
  • Level cap 20 · +0 ATK, +0 DEF, +0 HP · 4 Stock Boost Bar T1, 1,000 Sardis Gold
  • Level cap 30 · +22 ATK, +17 DEF, +61 HP · 2,000 Sardis Gold, 6 Stock Boost Bar T1, 8 Stock Boost Bar T2
  • Level cap 40 · +27 ATK, +21 DEF, +75 HP · 16 Stock Boost Bar T2, 8 Stock Boost Bar T3, 4,000 Sardis Gold
  • Level cap 50 · +32 ATK, +25 DEF, +89 HP · 5 Stock Boost Bar T4, 12,000 Sardis Gold, 12 Stock Boost Bar T3
  • Level cap 60 · +37 ATK, +29 DEF, +103 HP ·

Skillsat V0

  • Practice ShotBasic Attack / Targeted
    range 7 · single tile

    Selects one enemy target within 7 tiles, dealing Physical damage equal to 80% of attack to it.

  • Fortification ProtocolUltimate / Protection / Buffcooldown 2

    Andoris recovers 8 points of stability. Applies 2 stacks of Shelter, along with Positive Charge which lasts for 3 turns to all allied Dolls. Andoris gains Fortified Stance for 2 rounds.

  • Gentle OffensiveActive / Summoncost 3
    range 3 · single tile

    Summons one Auto-Turret on an empty tile within 3 tiles, up to a maximum of 2. When more than 2 Auto-Turrets are created, the earliest created Auto-Turret self-destructs. Whenever any Auto-Turret dies, Andoris gains 1 point of Confectance Index. This skill can be used again after being used.

  • Streamlined TacticsActive / Targeted / Debuff
    range 7 · single tile

    Selects an enemy target within 7 tiles and deals Electric damage equal to 110% of attack to it. Applies Electro Charge for 2 turns before the attack.

  • Delayed ResponsePassive / Sharing / Buff
    single tile

    At the start of the battle, Andoris gains Self-Diagnosis. This effect can only trigger again after 3 turns. When an allied unit with Positive Charge takes damage, Andoris shares 45% of the Initial Damage with it. When performing an active attack on an enemy target with Negative Charge, Andoris recovers 20% of maximum HP. When taking damage, Andoris recovers 5% of maximum HP, grants 1 point of Confectance Index, and applies 1 stack of Blunted Nerves to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends 1 point of stability and reduces damage taken by 20%.

Summon

  • Auto-Turret

    Summon. Inherits 50% of Andoris' initial HP, 50% of Andoris' initial attack, and 100% of Andoris' initial defense. Cannot move. Can apply Negative Charge.

    Charged Shot: Selects one enemy unit within 7 tiles, dealing Electric damage equal to 100% of attack and applies Negative Charge to it for 2 turns.

    Info Relay: At the end of the action, applies Negative Charge to 2 enemy targets within 6 tiles for 2 turns.

    Crash Mimicry: Electric damage dealt is increased by 30%. Cannot be healed or shielded, but is immune to Crowd Control effects and will not be automatically targeted by the enemy.

    En Passant: When an enemy within range takes targeted Electric damage from an allied unit's active attack, Auto-Turret performs 1 Support Action, dealing Electric damage equal to 100% of attack, 1 point of stability damage, and applies Negative Charge to it for 2 turns. This effect can only be triggered once per turn.

    Linked skills: Gentle Offensive (active skill), Delayed Response (passive)

Signature weapon

Aglaea
AR · skill Warming Care
  1. C1–C6Electric damage dealt by all allied units is increased by 10%. At the end of the action, recovers 5% of maximum HP. If the user has Positive Charge, Electric damage dealt by them and their summons is increased by 20% / 24% / 28% / 32% / 36% / 40%.

Neural Helix14 nodes · 8 key slots

  1. 6 attribute nodes, 8 keys
  1. Fixed Keynode 3
    Careful Listening

    At the start of the battle, gains 3 points of Confectance Index.

  2. Fixed Keynode 4
    Sluggish Circuit

    When dealing Electric damage, if the target is in Stability Break and has Electro Charge, then deals additional fixed damage equal to 10% of attack.

  3. Fixed Keynode 7
    Slow and Steady

    When Andoris applies Positive Charge to allied units, she cleanses 2 debuffs on them and all of her Auto-Turrets.

  4. Fixed Keynode 8
    Tuned Connection

    When Andoris is on the field, if an allied unit with Positive Charge ends its action within 3 tiles of another allied unit with Positive Charge, it gains 1 stack of Shelter.

  5. Fixed Keynode 11
    Shared Intelligence

    At the start of the battle, Andoris applies Positive Charge to all allied Dolls for 3 turns.

  6. Fixed Keynode 12
    Advanced Scouting

    At the start of the battle, applies Electro Charge to the enemy unit with the highest max HP for 2 turns.

  7. Common Keynode 13
    Inductive Field

    At the start of the turn, for every Electric debuff on the field, increases damage dealt by 5%, to a maximum of 10%. This effect lasts until the end of the round.

  8. Peak Keynode 14
    Unfailing Vigil

    At the end of an Auto-Turret's action, if it did not deal any damage, Andoris recovers 2 points of Confectance Index. Before an Auto-Turret attacks an enemy target with Negative Charge, its attack is increased by 50%. When an allied unit with Positive Charge is damaged, Andoris' damage sharing multipler is increased to 65%. After sharing damage with the allied unit, for each stack of Blunted Nerves held by all allied units on the field, Andoris recovers HP equal to 0.5% of her max HP. At the end of Andoris' action, she applies Positive Charge to the closest allied Doll for 3 turns.

Affinity Key?

Rain Nourishes in Silence

An Affinity Key which grants the corresponding skill when equipped. Provides additional bonuses when equipped by Andoris.

  • Attack Boost +3%?
  • HP Boost +3%?
  • Defense Boost +3%?

FortificationV1 to V6, one per duplicate

  1. V130 archives
    Gentle Offensiveskill level 2

    Change: Skill range of releasing Auto-Turret is increased by 3 tiles. Auto-Turret's basic attack, Charged Shot's range is increased by 1 tile. Passive Crash Mimicry gains a new effect, increasing Electric damage dealt by self by 30%. Auto-Turret gains a new passive, En Passant. When enemies in range are about to receive Targeted Electric damage from an allied unit's active attack, launches an Support Action, dealing Electric damage equal to 100% of attack and 1 point of stability damage, applying Negative Charge for 2 turns, this effect can only be triggered once per turn.

    Full text: Summons one Auto-Turret on an empty tile within 6 tiles, up to a maximum of 2. When more than 2 Auto-Turrets are created, the earliest created Auto-Turret self-destructs. Whenever any Auto-Turret dies, Andoris gains 1 point of Confectance Index. This skill can be used again after skill usage.

  2. V230 archives
    Fortification Protocolskill level 2

    Change: Effect enhanced: Andoris recovers all stability, 20% of maximum HP and cleanses all debuffs on self. When Andoris is on the field, she applies Movement Up II and Damage Up II to all allied Dolls with Positive Charge.

    Full text: Andoris recovers all stability, 20% of maximum HP, and cleanses all debuffs on self. Applies 2 stacks of Shelter, along with Positive Charge which lasts for 3 turns to all allied Dolls. Andoris gains Fortified Stance for 2 rounds. When Andoris is on the field, she applies Movement Up II and Damage Up II to all allied units with Positive Charge.

  3. V330 archives
    Delayed Responseskill level 2

    Change: New effects: Stability damage taken is reduced by 1 point. At the start of the battle, Andoris' attack and that of all Auto-Turrets are increased by a number equal to 30% of Andoris' initial defense. When any Auto-Turret is damaged, applies 1 stack of Blunted Nerves to it and Andoris. The effect of Blunted Nerves is enhanced: Defense boost multipler is increased by 10%, and the maximum number of stacks is increased by 3.

    Full text: At the start of the battle, Andoris' attack and that of all Auto-Turrets are increased by a number equal to 30% of Andoris' initial defense, and Andoris gains Self-Diagnosis. This effect can only trigger again after 3 turns. When an allied unit with Positive Charge takes damage, Andoris shares 45% of the Initial Damage with it. When performing an active attack on an enemy target with Negative Charge, Andoris recovers 20% of maximum HP. When taking damage, stability damage taken is reduced by 1 point, Andoris recovers 5% of maximum HP, grants 1 point of Confectance Index, and applies 1 stack of Blunted Nerves to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends 1 point of stability and reduces damage taken by 20%. When any Auto-Turret is damaged, applies 1 stack of Blunted Nerves to it and Andoris.

  4. V430 archives
    Delayed Responseskill level 3

    Change: At the start of the battle, max stability is increased by 6. The effect of Self-Diagnosis is enhanced: When taking fatal damage, Andoris recovers 60% of maximum HP, all stability, and gains Fortified Stance for 2 rounds.

    Full text: At the start of the battle, Andoris' attack and that of all Auto-Turrets are increased by a number equal to 30% of Andoris' initial defense. Andoris' maximum stability is increased by 6. Andoris gains Self-Diagnosis. This effect can only trigger again after 3 turns. When an allied unit with Positive Charge takes damage, Andoris shares 45% of the Initial Damage with it. When performing an active attack on an enemy target with Negative Charge, Andoris recovers 20% of maximum HP. When taking damage, stability damage taken is reduced by 1 point, Andoris recovers 5% of maximum HP, grants 1 point of Confectance Index, and applies 1 stack of Blunted Nerves to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends 1 point of stability and reduces damage taken by 20%. When any Auto-Turret is damaged, applies 1 stack of Blunted Nerves to it and Andoris.

  5. V530 archives
    Streamlined Tacticsskill level 2

    Change: Electro Charge gains a new effect: When a target with Electro Charge ends its action, it applies Electro Charge for 2 turns to all allied units without Electro Charge within 3 tiles. When taking Electric damage, the damage taken is increased by 15%.

    Full text: Selects an enemy target within 7 tiles and deals Electric damage equal to 110% of attack to it. Applies Electro Charge for 2 turns before the attack.

  6. V630 archives
    Gentle Offensiveskill level 3

    Change: The maximum number of Auto-Turret is increased from 2 to 3, and Auto-Turret's Confectance Index cost is reduced by 1 point. Added effect: For each Auto-Turret on the field, allied units gain 10% attack boost upon dealing Electric damage. Post-usage effect enhanced to gaining Extra Command after skill usage.

    Full text: Summons one Auto-Turret on an empty tile within 6 tiles, up to a maximum of 3. When more than 3 Auto-Turrets are created, the earliest created Auto-Turret self-destructs. Whenever any Auto-Turret dies, Andoris gains 1 point of Confectance Index. For every Auto-Turret on the field, allied units gain 10% attack boost upon dealing Electric damage. After using this skill, Andoris gains Extra Command.

RemoldingBulwark Core - Andoris · 6 imagoforms?

  1. Embryofrom the start
    When attacked by enemy units with Electric debuffs, damage taken is reduced by 5%.
    Bulwark5Support1
  2. Seedlingcore level 10
    Physical and phase damage taken is reduced by 5%.
    Bulwark7Support2Sentinel1
  3. Sproutcore level 20
    Electric damage dealt is increased by 5%.
    Bulwark8Support3Sentinel2
  4. Shootcore level 30
    When not protected by cover, damage taken is reduced by 5%.
    Bulwark11Support4Sentinel3
  5. Budcore level 45
    Defense is increased by 8%.
    Bulwark15Support4Sentinel4
  6. Blossomcore level 60
    When stability is greater than 0, max HP is increased by 12%.
    Bulwark18Support6Sentinel5

Affinity rewards

  1. ♥1Affinity Key - Rain Nourishes in Silence
  2. ♥2Portrait Frame - Outwardly and Inwardly Gentle
  3. ♥3Skin - Leisurely Patroller
  4. ♥4Refuge Like No Other
  5. ♥4Skin - Memory's Light
  6. ♥5Covenant Projection
  7. ♥5Portrait - Outwardly and Inwardly Gentle

Changelog

No changes recorded since this wiki started tracking (game 2.8.4367).